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(11 to 20) of 1873 Results

Early Famicom Disk System Text Adventure Dead Zone Translation Released

04 November 2019 10:02PM EST - Update by Pennywise

Translations News - RHDN Project Page

Here’s a rare occurrence; a translation for an FDS game with a fair bit of text. It is complete and should be issue-free for your enjoyment and curiosity of this piece of video game history.

The project began several years ago as a side project and morphed into the kind of project that had the hacker, Pennywise, questioning why he was putting himself through such agony. Ultimately he was able to see the project through thanks to the help of several translators along the way.

Dead Zone is an early text adventure released way back in 1986 and is one of the first of its kind on Nintendo consoles. It’s a short game that can be completed probably in less than an hour, it has plenty of humor sprinkled throughout and it even has a nice little mini game to mix things up.

Like most old school games, the game itself gives you no backstory or context at the start of the game, but we’ve included some story translation from the manual in the readme to fill you in.

That said, if anyone good with photoshop wants to help make an English manual, that would be appreciated. Most of the manual is already translated to begin with, so it wouldn’t be hard for us.

New Hacks Added to the Database

04 November 2019 10:47AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Translations Added to the Database

04 November 2019 10:47AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Polish

  • Mother (Fully Playable)(NES)

Portuguese

Spanish

Turkish

Rockman EXE 4.5: Real Operation full English translation released

28 October 2019 8:37AM EST - Update by Prof. 9

Translations News - RHDN Project Page

At last, the long-awaited English translation for Rockman EXE 4.5: Real Operation, also known as Mega Man Battle Network 4.5, is finished!

Released in mid 2004, Rockman EXE 4.5 is a quirky spin-off of the Mega Man Battle Network series, made to tie in with the real-life BattleChip Gate peripheral for the GBA. Instead of the player controlling MegaMan directly, he moves and attacks by himself, while the player sends commands and chips for him to use. A large number of other Navis from the series are also playable.

A few attempts to translate the game had been made before, with the first project starting all the way back in 2006. However, the vast amount of text in the game and lack of available translators marred efforts. It wasn’t until a few years ago that one project led by fan community The Rockman EXE Zone truly got off the ground, and produced the English patch that has been released now.

The translation for Rockman EXE 4.5 translates 100% of all text and images in the game, while also fixing bugs in the game and adding some new features to reduce the game’s reliance on the BattleChip Gate. The team has also translated the game’s manual and an interview with the game’s developers, which can be downloaded from the translators’ website.

Mega Man Refill Patches released for NES and GB!

25 October 2019 7:01PM EST - Update by Thirteen 1355

ROM Hacks News - RHDN Project Page

As of today, all of the NES and Game Boy Mega Man games have received a patch that makes weapon energy refill upon losing a life.

The goal of these patches are to make the game less frustrating (especially during final stages, where some weapons are required to pass the level), but also to create consistency with the later Mega Man/X games for Playstation 1 and PSP.

If you got sick of running out of Magnet Beam in Mega Man 1, or Rush Jet in Mega Man 3, or even the Carrier from Wily’s Revenge, be sure to try out these patches! They may save your sanity during these heinous final stages!

Get the patches here:

New Hacks Added to the Database

24 October 2019 9:19AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

24 October 2019 9:18AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

French

Indonesian

Spanish

Final Fantasy IV - Ultima (FINAL VERSION v5.12f)

22 October 2019 8:30PM EST - Update by 8.bit.fan

ROM Hacks News - RHDN Project Page

Final Fantasy IV - Ultima version 5.12f is finally out! It has been quite a journey creating and updating this hack, however, it has finally arrived at the end in its final form.

Originally, about a year ago, this project began as an addendum to the vanilla game: FF2SNES. The idea was to make a few polish here and there, and reuse some of the empty space and dummied out contents in the rom to create some meaningful and new weapons/spells/gears to spice up the core FF4 experience. However, as time went by, with the combination of new ideas that kept popping up and suggestions from many players of this hack, more and more goodies was added to the hack to a point where Final Fantasy IV - Ultima had become its own personality. In its final form, not only has the hack been treated with new goodies and a few extra endgame additions as it did back in v1.0, but it is now loaded with a ton of extra content such as new side-quests, new scenarios, new weapons and much much more throughout the entire game from start to finish…plus a fairly good sized endgame adventure in addition as well. Here are a few notable features of this hack:

  • 32 New Weapons! 21 New Spells! 20 New Bosses!!
  • Fully Detailed Equipment Screen!
  • New Attack Animation that scales to your Power!
  • Dual-Wielding Dark Knight Cecil!
  • New Side-Quests! New Events! New Endgame Scenarios!!

Barring any bug fixes or polish updates, this should be the FINAL VERSION of Final Fantasy IV - Ultima. So if you haven’t already, do give it a download and check it out! Hope you’ll all enjoy this hack immensely and feel free to reach out if you have any questions and/or comments! Cheers!! :)

"Napple Tale: Arsia in Daydream" English translation released

21 October 2019 6:54PM EST - Update by Cargodin

Translations News - RHDN Project Page

“This is the story of Porch Arsia, a young girl who was mistakenly taken to the afterlife by a novice spirit guide named Straynap. If Porch is going to leave Napple World, she’ll have to tap into the power of the world’s mysterious residents and collect her six petals. Can Porch gather all of the petals that escaped her body and return to Real World in one piece?

From the team that brought you Terra Phantastica, with a 70+ song soundtrack by legendary composer, Yoko Kanno, and vocal performances by Maaya Sakamoto, welcome to Napple Tale!”

Just after its 19th anniversary, Cargodin and Esperknight’s English patch for this Dreamcast action-platforming classic has finally been released!

The Real Ghostbusters Remastered 1.1 Released!

19 October 2019 9:16AM EST - Update by nesrocks

ROM Hacks News - RHDN Project Page

The long awaited NES Ghostbusters hack is here! Version 1.0 was released on October 4th, 2019. After hearing a lot of user feedback, fixes and improvements have been made in version 1.1. Be sure to check it out!

Most importantly, a cheat code has been added to allow the player to start with $10k in savings, to get accostumed with the new game design. The original game’s city map and ghost catching aspect was completely pointless and nearly impossible to get a gameover on. The only challenge was the staircase, with its terrible controls. Players would rely on a glitch to get 255 lives and beat the level, reaching the even more broken fight with Gozer.

This hack fixes and rebalances everything to make a real game out of it. So, though it may look like it is the same, it does not play like the original game at all. Thinking so could be frustrating, so keep these points in mind while playing:

  • Your main and only goal is to enter the Zuul building before PKE reaches 9999. For this you need to regularly stop and catch roaming ghosts, as they greatly increase the PKE meter if they reach the building!
  • After you have enough money for a beam and the anti-ghost suit you can enter the Zuul building, but buying the ghost food and the sound generator is advisable.
  • The hyper beam doubles the amount of money acquired from catching ghosts on buildings! But depending on your strategy you may want to keep the regular capture beam.
  • Same goes for the ghost alarm and the super trap. They may or may not be worth it depending on the play style!
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