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Metroid: HD V 1.3 Released

14 April 2019 11:43AM EST - Update by Aclectico

Other News - RHDN Project Page

An update is now available for the Metroid: HD Custom Edition mod for the Mesen emulator (version 1.3).

The first version of this pack was released in August 2018. While the initial release improved upon many aspects, limitations of an NES era game were still very apparent. Most notably, the running and jumping graphics of the pack were considered by some to be choppy and awkward. Thanks to contributions from kya and mkwong98, substantial improvements have now been made in these areas.

For jumping, the graphic problem was rooted in the behavior of the original NES gameplay. The original game shared running graphics with jumping graphics. This proved to be problematic as the HD pack changed the proportions of the player sprite substantially. As a result, creative freedom was limited and finding a pose that was acceptable for both scenarios proved to be very challenging. Fortunately, mkwong98 proposed a solution that separated the linked graphics by using an advanced feature of Mesen called the “spriteNearby” condition. This strategy was very promising. However, the solution did involve writing manual lines of code for every relevant tile address used by the game for jumping. During development, there were fears that this approach may overwhelm Mesen. This was understandable as the proposal did involve over 16,000 lines of additional coding just for jumping.

After the revised package was finished, initial boot time was impacted. However, once the game started, the emulator accommodated the new additions without crashing and at full speed. This is a testament to Mesen’s ability to handle substantial amounts of incoming information coming from custom HD packs.

For running, the pack was initially limited by the small number of movement frames used by the original Metroid. Low frame counts are commonplace with retro games. In fact, some players would even say this characteristic fits well with the low-resolution nature of an 8-bit game. However, once the resolution was increased via the first release of Metroid: HD, players naturally expected enhancements to other areas as well (such as frame count). Improving one aspect without the other resulted in a gameplay experience that some may describe as jarring. Unfortunately, it is much more difficult to customize frame counts with the standard HD Pack creation method.

Kya initially proposed a method to overcome this shortcoming using additional advanced features of Mesen called “frameRange” and “memoryCheckConstant” conditions. However, one problem in implementing the proposal from kya related to the fact that artwork could not extend beyond existing tiles. For an artist, this constraint could be thought of as a canvas that is not only small, but constantly changing shape.

After experimenting with various approaches, an unusual solution to this issue was discovered. Kya froze the running animation entirely by hacking the ROM. Some may consider this strategy to be counterintuitive as the final goal was to add running frames rather than subtract. However, the new hack solved the issue of a constantly changing canvas size. In addition, the frame with the largest number of tiles available to edit was used in the solution. This allowed for maximum creative freedom and all running frames are now inserted and controlled entirely through the HD pack in the updated version using the “frameRange” and “memoryCheckConstant” conditions.

New features of the latest pack include, but are not limited to, the following:

  • Enhanced running and jumping graphics
  • The download now includes pre-assembled zip files for alternate graphics (Megatroid, Fusiontroid, and 8BitTroid)
  • The minimap is now an automap
  • A new and secret area is now available in Brinstar

Download the latest version here: http://www.romhacking.net/forum/index.php?topic=26811.0

A New SNES Prince Of Persia Hack! The Queen Of Light

14 April 2019 11:41AM EST - Update by Shauing

ROM Hacks News - RHDN Project Page

Here’s a brand new hack of the SNES port of Prince Of Persia! It’s a complete hack from the title screen up to the staff roll!

It tells an original story, across 10 main levels plus 5 training levels to introduce some new mechanics for this hack, all of them adorned with a mix of old and new background/foreground sprites, and a custom colorization for the entire game. Also, here for the first time in a PoP SNES Mod, an original musical composition for the title/prologue screen as well as a musical arrangement for the Menu music.

Thirteen months of hard-on-and-off work, to bring a fresh experience to this SNES classic!

New Hacks Added to the Database

09 April 2019 9:15PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

09 April 2019 9:15PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Indonesian

Spanish

New Hacks Added to the Database

03 April 2019 9:11AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Translations Added to the Database

03 April 2019 9:10AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

French

Indonesian

Spanish

D.Gray-Man NDS game now available in English!

31 March 2019 8:51AM EST - Update by Phantom

Translations News - RHDN Project Page

A full English translation of the 2007 NDS game D.Gray-Man: Kami no Shitotachi (The Apostles of God) has been released!

A spin-off of the bestselling manga/anime series, the game retells it’s opening chapters.

Set in a fictional 19th century, Exorcists battle against the Millennium Earl who seeks to obliterate mankind. His creations, the Akuma are born from the souls of the deceased and can only be destroyed by Innocence, a mysterious substance possessing extraordinary powers.

Allen Walker, cursed to see the suffering of these lost souls, joins the Black Order in their war to gather the pieces of Innocence scattered throughout the Earth.

Oozing in nostalgia, this game is a fun play for new or old fans alike!

Claus is back, and better than ever! Mother 3 Claus's Journey v1.04 release!

31 March 2019 8:50AM EST - Update by spiderfreak1011

ROM Hacks News - RHDN Project Page

Hello again RomHacking.net! Claus is back, in an updated, finalized hack of Mother 3! In this hack, the roles of main characters Lucas and Claus are swapped, making Claus into the main protagonist, which greatly changes the story due to Claus’s drastically different personality compared to Lucas. Much of the text and story is altered to better showcase Claus’s personality and thoughts, as well as how others react to him. There are 3 different gameplay versions, one normal version for those who want to play only for the story, one moveswap version that makes Claus the offensive PSI user and KUmatora the defensive/healer, and a combined PSI that makes Claus and Kumatora’s PSI movesets like Paula and Poo from Mother 2, where they both share good amounts of offensive and defensive PSI. All versions have Claus’s instrument sounds changed too to be his actual instrument sounds, and not Lucas’s.

This new update fixes an error where 2 areas of the late game did not have any altered dialogue (those being the Toilet Dungeon and Porky’s Minigames), as well as polishes up dialogue across the game and adds in new tidbits into areas that weren’t there before. You’ll have to find them for yourself. ;)

On top of that, the King Porky Statue boss fight has been altered to be winnable by normal means as he now has much more manageable HP and slightly nerfed stats, but he’s still a big challenge (and as such, you can no longer one shot the boss with the New Year’s Eve bomb). However, as a result the rewards for beating him are much greater, as you can get Lucas or Kumatora’s Ultimate Weapons from him, as well as making the EXP for beating him slightly greater. If you already happen to have one of these Ultimate weapons, you can now sell them for a lot of DP as compensation as well.

This is a hack by the fans, for the fans, as a fresh new way to experience and enjoy the story of Mother 3. :D

Nice de Shot for the SNES is now fully playable in English!

31 March 2019 8:50AM EST - Update by XianJip

Translations News - RHDN Project Page

Nice de Shot for the SNES is now fully playable in English! Now you can navigate through this Golf title with easy without the language barriers. In this game you navigate through lush golf courses such as your normal green ones, ones with geysers shooting out from the ground, caverns, ones with Greek pillars, and some other interesting locations! We hope you enjoy this release!

Pokemon Perfect Crystal has received a number of updates lately!

23 March 2019 2:13AM EST - Update by SuperEgz

ROM Hacks News - RHDN Project Page

Over the past month, Pokemon Perfect Crystal, the hack that has been made to be an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches has received a number of updates!

These updates include:

Update (18/02/2019):

  • Moved the 3 legendary birds to more logical locations around Johto and Kanto.

Update (24/02/2019):

  • Fixed a bunch more glitches such as the Magikarp length bug, Light Ball bug and the Belly Drum glitch.

Update (01/03/2019):

  • Adjusted the levels of the 3 legendary birds to have a more appropriate move set when you encounter them.
  • Made all but one of the unobtainable decorations unlock upon defeating the Elite 4.
  • Made the Gold Trophy unlock upon defeating Red.

Update (21/03/2019):

  • Cleaned up the entrance to Cerulean Cave by extending the ledge on Route 4 over the water. This avoids a bug where your sprite disappears when you start surfing off the ledge.
  • Cleaned up the added dialogue by replacing instances of “. . .” with “…” to match the rest of the game.
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