Newest Hacks

Pokemon Fire Red Legends Tina's Adventure Island Ice Climber - 4 players hack ver.2 NCAA Football 2020

Newest Translations

Parlour Games Pac-Land The Lion King Blazing Lazers

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

SNES PAL to NTSC Patches Genesis (Mega Drive) NTSC Patches Shadowrun 2058 Metal Slug 2 CD Turbo - Slowdown Reduction Patch

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Rockman 5/7 The Ultimate Bugs Bunny Crazy Castle Link's Desert Escape Q*Bert Twins

Featured Translation Images

Summer Carnival '92 RECCA The Legend of Zelda Mega Man 7 Musashi no Bouken

Recent Updates

  • Hacks
    A new optional bug fix patch has been added to the downloadable file.
  • Hacks
    Update to Version 1.98a. Added chillyfeez's fix to the the Adamant Grotto so that it won't rip you off with Pink Tails. Fixed typos (Mysidian Elder before Mt Ordeals, Rosa's mother) (Thanks PersonWithTime)
  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
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(961 to 970) of 1845 Results

New Hacks Added to the Database

07 September 2012 4:41PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Final Fantasy IV Advance - Sound Restoration now available

30 August 2012 10:17PM EST - Update by Bregalad

ROM Hacks News - RHDN Project Page

After FF6 and FF5, it’s now the turn of FF4 Advance to see its sound restored to something close to the SNES original.

This time not only the music, but also the sound effects, were restored.

Continuing the tradition, an orchestrated song made it into the hack using all the space freed by the sound restoration. This time it’s a part of the ending which got orchestrated.

Rise of Lu Bu 2.0 (Destiny of an Emperor Mod)

31 August 2012 1:59PM EST - Update by sonic.penguin

ROM Hacks News - RHDN Project Page

In Ancient China, 200 A.D… A wolf among men struck fear into the hearts of his enemies and dominated the central plains until brought to his knees by an untimely death…

But history has changed, and the greatest warrior has a new destiny in Destiny of an Emperor Rise of Lu Bu 2.0!

Witness the great strides that have been made in the Destiny of an Emperor hacking community in this now classic mod by sonic.penguin!

New Utilities Added to the Database

27 August 2012 9:42PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Yuan Shao's Revenge (Destiny of an Emperor Mod)

24 August 2012 10:22AM EST - Update by MiDKnighT

ROM Hacks News - RHDN Project Page

Yuan Shao’s Revenge (Destiny of an Emperor mod) now on Romhacking.net!

The setting takes place between the Yellow Turban rebellion and the timeframe of the Cao Cao vs Yuan Shao war (200 AD). Play as Yuan Shao and lead your army to victory!

The Last Promise is Out!

18 August 2012 5:47PM EST - Update by Blazer

ROM Hacks News - RHDN Project Page

I just wanted to give a heads-up that The Last Promise, a Fire Emblem hack that’s been under progress for over four years, finally has a complete patch out.

It’s the first full-length vanilla hack–as in, it changes text, graphics, level design, music, the engine, and even other things–with thousands of hours put into it! In many ways, it’s like a completely new game, and Fire Emblem fans in the west haven’t had one of those in a while, so feel free to give it a try!

Thanks for everyone who has supported the project up to this point, and have a great day!

New Hacks Added to the Database

16 August 2012 4:21PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

The Front Mission project continues with big updates

03 August 2012 5:42AM EST - Update by KaioShin

Translations News - RHDN Project Page

The folks behind the Front Mission 5 patch are still working on making the rest of the franchise (not just the games!) available in English. They just released a patch for Front Mission 2 that translated about 70% of the game. The whole script has been translated and the remaining parts are awaiting insertion. In the meantime the team included a text version of the script so those who can’t wait can read from it while playing the untranslated bits.

They also released a prototype patch for Front Mission Alternative.

Head over to their homepage for patches and news updates.

Zelda3 Parallel Remodel

30 July 2012 9:05AM EST - Update by puzzledude

ROM Hacks News - RHDN Project Page

Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremely difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has the potential of being even better than Alttp, but the gameplay is somewhat to radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intelectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.

Thus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.

Parallel Remodel is a game, that’s fair to the player and doesn’t want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don’t have to use save states or cheats to finish the game. You don’t have to be a veteran or a super player either. You will not be frustrated while playing.

Dragon Force II Gameplay Translation Released

27 July 2012 11:47PM EST - Update by Verve Fanworks

Translations News - RHDN Project Page

Through the fire and flames, we carry on! Started many moons ago by two-fan crew Sandslice and Sixfortyfive, the Dragon Force II translation effort has proceeded in fits and starts and lives on as a community-wide project at Verve Fanworks. We’re grateful for all the support we’ve received from the RHDN community and a veritable army of testers over the years.

This release will let English-speaking Dragon Force fans understand the flow of gameplay, from navigating menus to conducting armies on the field to managing domestic affairs. What it does not do is translate the story. One out of eight storyline scenarios is complete and awaiting insertion, and a second is partially translated, but given the project’s size it’s clear we’re going to need a lot more translation help if a fully English Dragon Force II is ever to see the light of day.

In addition to attracting more volunteer Japanese-to-English translators, we hope this release will spark a healthy fan community around a game that definitely deserves a cult following. Users new to Saturn emulation will want to pay very close attention to the readme and head over to our Dragon Force II project forum with the inevitable questions. Our readme will become a living document as it’s updated with frequently asked questions and answers.

Let’s leave you with a forty minute presentation highlighting the game’s beautiful music and artwork alongside the gameplay translation in action, plus a story preview for one of the eight scenarios and our QA tester recruitment drive video.

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