(1101 to 1110) of 1947 Results
New Hacks Added to the Database
03 March 2012 7:15PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
- Mega Man IV: After In Indonesia (Complete)(Mega Man IV)(NES)
- Wolverine Easy Version (Improvement)(Wolverine)(NES)
- Resident Evil (GBC) - Bugfixed version (Bug Fix)(Resident Evil)(GB)
- FF4 Long Range Fix (Bug Fix)(Final Fantasy IV)(SNES)
- The Kremling’s Revenge (Complete)(Donkey Kong Country)(SNES)
- Ultima: A New Exodus (Improvement)(Ultima 3: Exodus)(NES)
- Super Mario Bros. 3 Raeneske V.2.0 (Complete)(Super Mario Bros. 3)(NES)
- Breath of Fresh Fire 2 (Improvement)(Breath of Fire 2)(GBA)
- Pokemon Yellow NES Music Hack (Complete)(Pokemon Yellow)(NES)
- Supreme Mario Bros. (Complete)(Super Mario Bros.)(NES)
- Mega Man X - Debug Menu (Improvement)(Mega Man X)(SNES)
Pokemon Yellow NES Music Hack
29 February 2012 11:40AM EST - Update by Lugia2009
I started this project a couple of weeks ago.
This is a hack of Lei Dian Huang: Bi Ka Qiu Chuan Shuo,otherwise known as Pokemon Yellow.
This is an amazingly accurate famicom port of Pokemon Yellow. It’s made by the Shenzhen Nanjing, the makers of the Final Fantasy VII and IV famicom ports. It also uses mapper 163. But unlike other games made by this company, this one is of very high quality. In some ways it’s even better than the game boy version.
This game was praised for it’s high quality, but criticized for the music. But this hack completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C.
This hack also translates many of the game’s menus. Pretty much anything that could be translated without hacking the game’s text system.
Have fun! :)
Burning Heroes Complete Translation Patch Released!
29 February 2012 6:13AM EST - Update by Draken
Happy Leap Day everyone! To celebrate this special occasion, the team over at Dynamic Designs have a special treat for you: the complete translation for Burning Heroes on the SNES.
A lot of people in the community have been anticipating this little gem for quite some time so go and check out the patch in the translation section, and please stop by Dynamic-Designs for any feedback you may have.
It’s time to get all hot and bothered!
Langrisser IV (Playstation) English Translation Released!
24 February 2012 1:01AM EST - Update by Drake3
Okay, to a few of you this may not be “news” as it has been around for about nine months, but I just found it and it wasn’t listed here on Romhacking so I figured I would get the word out.
The Playstation official remake of Langrisser IV has been fully translated into English by Kil over at El Sallia! Check it out and have fun watching many nameless troops clash under the command of your heroes and feel accomplished when your heroes advance to the next class.
New Utilities Added to the Database
23 February 2012 7:55PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
- Asm6# (Assembly Tools)(Multiple)
- Rockman 2 editor (Level Editors)(NES)
- Smb2Smc (Game Specific)(SNES)
- Digimon World Patcher (PAL PSX) (Patching)(PSX)
- PCEAS2 ver 3.22 Tomaitheous release (Assembly Tools)(TG16)
- Chrono Cross - Translation Tools (Game Specific)(PSX)
- SNEStuff (Miscellaneous)(SNES)
- Metroid Tuner (Sound)(NES)
- AFS Packer (Miscellaneous)(NA)
- Lazy IPS (Patching)(Multiple)
- EPROM Pin Swapper (Miscellaneous)(NES)
Sakura Wars (PC) Getting an English Overhaul.
20 February 2012 9:03AM EST - Update by Burnt Lasagna
Someone who goes by the name ezeliyn on GameFAQs has begun work on an English patch for the PC version of the original Sakura Wars, with a group of three other people.
The project has just gotten started but they have the game displaying their new English text and have a rough translation of the first episode done, along with some cutscenes.
More screenshots can be seen in the relevant link.
Frank's 2nd SMB3 hack Version 0.97 Released (NOT FINAL)
19 February 2012 9:31AM EST - Update by Insectduel
After 6 and a half years of plagiarized work, Insectduel took about 8 months to insert all the levels and adjust modifications. You are now able to play all the levels of Frank’s 2nd SMB3 hack for Super Mario All-Stars all the way to Bowser’s Castle. Keep in mind that this is NOT the final version of the hack and is still currently in it’s beta stages. Keep in mind that most levels have corrupted background animations and enemies as it requires the extension of graphics hardcoded by ASM like Super Mario World’s Lunar Magic. It may be a completed hack but it’s still going to be updated and new versions could come at anytime. Improvements are planned such as ExGFX and having Luigi have higher jumps and/or slides than Mario. Help is desperately needed to put out a final version for this project! This hack may or may not have SRAM errors, and it needs to be fixed as soon as possible, even if the checksums are fixed.
The major difference between the NES and SNES versions are the World 3 map. The original World 3-6 and World 3-8 of Frank’s 2nd SMB3 hack has been SWITCHED around due to the music pointers in the secret mushroom houses. Also, the pipe after clearing World 3 Fortress #2 now leads to the spade panel but you still need the hammer to break it.
World 8 of Frank’s 2nd SMB3 hack now has extended levels due to a huge amount of free space to add more levels compared to the NES version which has a limited amount of space. It includes the 4 hand traps and 2 fortresses. It also has better ASM coding features for an even greater experience.
This rom hack holds 2 IPS Patches. One is the original Super Mario All-Stars and the other for Super Mario All-Stars + Super Mario World. Both of these IPS patches requires a header. It is not compatible with Super Mario Collection (Japanese version of Super Mario All-Stars). So what are you waiting for? Play this ROM hack right now!
This hack was originally created by Frank Maggiore.
Crystal Beans from Dungeon Explorer English Translation Released
17 February 2012 5:07PM EST - Update by Pennywise
After having released a French translation for Crystal Beans quite some time ago, Hiei- and Neige are back at it again, but with an English translation this time. Crystal Beans is a simplistic and almost shooter-like action-RPG for the SNES and is relatively short and easy to beat. It’s a port of Dungeon Explorer 2 for the TurboCD and is more or less a part of the Dungeon Explorer series. Enjoy!
Konami's Cave Noire, Presented by Aeon Genesis
14 February 2012 12:38PM EST - Update by Gideon Zhi
After a long 5-6 weeks, 4-5 weeks longer than hoped for or expected, Aeon Genesis has released a translation for Konami’s highly-distilled gameboy roguelike, “Cave Noire.” Dodge monsters, rescue fairies, collect inventory-cramping orbs and get rich while plundering brief dungeons! Cave Noire gets very tough, very quickly.
The translation is complete, so enjoy!
Resident Evil (GBC) - Bugfixed version
14 February 2012 3:28AM EST - Update by PacoChan
Resident Evil for GameBoy Color was cancelled at 90% through development and never released. Thanks to a fundraiser, the individual that was holding two builds of this game, released them to the public.
This game has a lot of glitches and you need to do some hacks to be able to continue at certain areas.
I’ve fixed the most important issues so the game can be played from start to finish without hacking. However, there aren’t any programmed endings, so you’ll be stuck at the final room and there’s nothing that can be done about it.
Changes made to the game:
- Originally you couldn’t access the Plant 42 room because you couldn’t use the red book. Now there’s no red book. You only have to take the white book from the bookcase and the main door to the Plant 42 will open (the big door, not the one behind the bookcase in the small room).
- The door to the heliporter was opened by default. Now it is closed like it should be. It will open when you exit the Tyrant room.
- Removed the collision of the left wall in one of the lab’s rooms to be able to access to the morgue and one of the MO Readers. It was impossible to access that room without hacking.