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STARDOM WARRIORS (L.I.C.Q.) LOCALIZATION RELEASED

21 December 2019 11:19PM EST - Update by Polinym

Translations News - RHDN Project Page

The Woolsey Fan Company, headed by its sole member Polinym, has released its second localization project.

Meet “LaSalle Ishii’s Childs Quest” (a.k.a. “Rasaru Ishii no Child’s Quest”), a humble and neglected RPG for the Famicom. In Japan, the game met very little success, much like the 80’s celebrity inserts featured in it. Not surprisingly, the game had no hope of being released in the U.S., and never did.

But what if it did?

Polinym of the Woolsey Fan Company stepped up to make this a reality. Like the previous project, the Woolsey Fan Company set out to pour care and love into this game, and create the localization that Nintendo of America (NOA) never made.

The WFC stepped “back in time”, if you will, into the shoes of NOA, and carefully planned how to release this game to American audiences. To avoid inevitable copyright issues, it would be highly likely that the NOA would have removed the celebrity inserts which would have had no meaning to U.S. players anyway. The omission required some overall changes to the game, but not unlike previous decisions such as Super Mario Bros. 2, or non-NOA like Totally Rad or Street Combat. For authenticity’s sake, the WFC also implemented NOA’s content policies.

At the same time, as a translation project, the WFC also strived for accuracy and faithfulness to the original Japanese game as much as possible within the constraints. The WFC thouroughly researched this game and everything about it. The original game contained many puns, pop culture references, and jokes that the WFC went above and beyond to try and maintain. Polinym request that feedback, negative or positive, regarding the localization choices and marketing decisions be given only those who have actually played the game.

In typical WFC fashion, Polinym didn’t simply slap subtitles into the dialogue and call it a day. The dialogue flows naturally, keeping the context of everything in the game leading to each line (and the intent behind) in the text.

The end result?

Stardom Warriors, for the Nintendo Entertainment System as it would have appeared back in the day of the NES. This is the game that would have been one of the “gateway RPGs” that Nintedo would sell to American gamers in the 80’s. This is the game that Nintendo would have sent you in the mail for free with every subscription to Nintendo Power.

Stardom Warriors is an absolutely bizarre parody RPG where you become the Manager of an up-and-coming new band. Your task is to tour the world, training and preparing your band to hold concerts in order to become famous.

The task is not that simple. Along the journey, you have to do battle with rude people or creatures using your TALKing Power. Use your kind words to turn them into fans of your band. Instead of magic, you can learn “Managic” to heal yourself or unleash powerful blasts of kindness upon your enemies. You could be up against anything in battle from frogs, senior citizens, serial killers, barf, news reporters, mailboxes, pieces of cloth, chimera cows, and even a bottle of syrup! Keep in mind that this wacky parody RPG in a modern setting was released BEFORE the famous MOTHER (EarthBound Zero/Beginnings).

The WFC even went so far in emulating Nintendo of America as to include a US-exclusive Player’s Guide called the “Manager’s Handbook” to help players get through the game. The Manager’s Handbook is included with the IPS patch in a PDF form.

In true NOA spirit, the WFC even released a “commercial” of sorts in the form of the “STARDOM WARRIORS unOFFICIAL TRAILER” on YouTube, which you can see by using the “RELEVANT LINK” in the bottom left corner. (https://www.youtube.com/watch?v=q99×4Sylbds)

So, are you a bad enough dude to conquer Stardom Warriors and lead your band to stardom? Play Stardom Warriors on your Nintendo Entertainment System (or emulator) today!

New Hacks Added to the Database

17 December 2019 1:04PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Translations Added to the Database

17 December 2019 1:04PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Spanish

New Translations Added to the Database

12 December 2019 8:20AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Italian

Polish

Portuguese

Romanian

Spanish

Ranma 1/2 Romanian version released!

04 December 2019 7:44PM EST - Update by Recca

Translations News - RHDN Project Page

Dynamic-Designs is proud to present the Romanian translation of Ranma 1/2 - Chougi Ranbu Hen. This game was translated into Romanian using the previous English translation which was also released by Dynamic-Designs last year. Now Romanian fans of this series may also enjoy playing this game in their native language. Please continue looking forward to many more such translations in the future from Dynamic-Designs, in both English and Romanian.

New Hacks Added to the Database

02 December 2019 10:30AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

02 December 2019 10:30AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Arabic

Italian

Korean

Polish

Portuguese

Spanish

The Teenage Mutant Ninja Turtles... Are Still All the Rage!

30 November 2019 2:18PM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Note that this is the first Streets of Rage 2 hack with both an edited title screen and ending sequence!

You all know the story…

A year after their first battle with the Syndicate, the original Ragers and their city have enjoyed 365 days of peace. But, nothing lasts forever…

Mr. X had come back with a vengeance, going toe to toe against not only the rag-tag team of Max, Axel, Blaze, and Skate but also at least once against the Fearsome Foursome, the Teenage Mutant Ninja Turtles!

Having last suffered setbacks at the hands of the Green Machine, the Syndicate has reared its ugly head once again. Mr. X challenges Mike, Leo, Donnie, and Raph to a final battle for the city, leaving them unaware that he’s made an alliance with one of their toughest foes…

Will the Heroes in a Halfshell topple the demonic duo of Mr. X and one Oroku Saki? Or will the Syndicate overrun the turtles and finally prevail?

Double Z / eskayelle’s fifth romhack revisits his Teenage Mutant Ninja Turtles … of Rage game and remixes it, adding the following features:

  • Playing this game on a Japanese Mega Drive? A European Mega Drive? An American Genesis? Regardless of your system, the same tubular TMNT Remix title screen and story intro will display. (Region locking has also been removed and the Game Genie master code applied. Checksums, be gone!)
  • A couple music tracks have been switched within the stages, providing more urgency in the final stage of the game, with an unused remixed throwback to one of the main themes assigned to Stage 7.
  • A re-colored Donatello is now much more purple… and brooding…
  • Duplicate turtles in duel mode are now recolored, putting them that much closer to their ‘80s cartoon counterparts.
  • Are you used to Leo being the most well-rounded turtle? Raph being the strong one? Each reptile has been rebalanced!
  • Tired of getting your head stomped in by your “buddy”? Ti’s friendly fire patch has been applied, limiting the damage players can do to one another in story mode to throwing enemies and weapons.
  • Subtle revisions have been made to enemies in 6 of the 8 stages, ratcheting up the difficulty a tad, while giving some new flavor to the game. Think you can find all the changes?
  • A blatant homage to an old WWF wrestler is now made much more obvious; plus, he’s decked out in an old rival’s Mega Powers colors.
  • Galsia/Garcia and Donovan finally get their due! Play far enough into the game, and on the right difficulty setting, and you’ll have to contend with each of them once as a mini-boss.
  • Thanks to savok, now all players can run in all directions, as well as start a run when turning around. With the added speed, how many more juggle combos can you create with your favorite turtle?
  • Thanks to a utility by Sharpnull, the ending is a lot more… mutant.
  • Shiva’s on a leave of absence given his multiple failures to protect Mr. X. Backing X up this time is… the Shredder!
  • Continues have been removed to balance the lives options and allow for greater difficulty. Choose your turtle, and your lives count, wisely; you’ve only got one shot to take down the big man with the cigar.

Think you can settle the score with Shredder and Mr. X with one live to live and no continues? This ain’t your daddy’s Streets of Rage 2. Why not download the game, fire up your YouTube account, and step up to the challenge?

Don’t forget these fab features from the first TMNT of Rage, which make their return here:

  • Restorations from the original SoR2: Garcia, Garuda, and Mosquito names; enemy knockouts counter; Mr. X’s cigar and cigar animation; and unused track “Little Money Avenue” (placed on Stage 3).
  • That new TMNT title screen – with a remix!
  • Portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game (and Donnie’s purple now a little darker).
  • Name sprite tiles on the player select screen (“MIKE”, “LEO”, “DON”, and “RAPH”).
  • More lives and difficulty choices in the options menu!
  • Shadows on the more commonly used player sprites, to reduce that “floating” feel in game.
  • Air/juggle combos.

Check the in-game credits and the readme for some folks whose assets, code, or tutorials/guidance helped make this game happen!

Cowabunga!

Mario Bros, now with some SMB3 sprites in!

25 November 2019 6:40PM EST - Update by S.D.A.

ROM Hacks News - RHDN Project Page

One of the first ever ROM hacks (not translation) made by S.D.A., which replaces the original Mario/Luigi designs with the ones from the Mario Bros. minigame on Super Mario Bros. 3 (which can be played only when in 2-player mode).

The inspiration of this hack was right by the minigame’s sprites, especially because it features the same mechanics of the original game which this patch is based on. So, by confronting the sprites and the games, S.D.A. finally found an idea and said: “Why not hacking those minigame characters in the original Mario Bros?”. And that’s how this hack was made.

This news was released right for its 100th download in total, being the second project so far that passed this number, among the author’s first French translation of SMB1.

Enjoy!

New Hacks Added to the Database

21 November 2019 10:57AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

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