(1631 to 1640) of 2105 Results
Celebrate the new year with some new GoldenEye hacks
01 January 2009 2:33AM EST - Update by Dragonsbrethren
The GoldenEye hacking community has been very active over the past few months, with lots of new solo missions and multiplayer maps:
- Counter-Strike Map Pack - Monkeyface released this great conversion of ten maps from Counter-Strike, for use in GoldenEye’s multiplayer mode.
- Attack Ship Bridge - A solo map from Perfect Dark converted for use in GoldenEye multiplayer by Kode-Z.
- Air Base Hangar & dataDyne HQ Extraction Lobby - Two more PD solo to GE multiplayer conversions, these ones were done by 00dark.
- Japanese Facility, Yoshida Dam, KAIENTAI Frigate, Chinese Temple, & Conkster Control Bunker - Five new solo missions from TAKA Michinoku9.1, which take place in various maps from the original game. These all follow their own storyline, and should be played in order.
- All Bonds Patch - Mark Kane has released the best “All Bonds” patch to date, which makes use of the textures left over from the extra Bond actor models that were removed from the game.
- Grid & Aztec Complex - I also had two releases, new missions taking place in what were previously multiplayer-only maps. First up, the Grid from PD and the Complex from GE. The Grid is a classic GE stealth mission, similar to Bunker, while the Complex is a tribute to the original Aztec mission.
Be sure to check Goldeneye Vault for older releases that weren’t mentioned in this news post, this is only a roundup of November and December’s releases.
Super Robot Wars Alpha Gaiden
26 December 2008 3:35AM EST - Update by Gideon Zhi
Aeon Genesis wishes everyone a very merry Christmas, and brings a slightly late gift of a (mostly) complete Super Robot Wars Alpha Gaiden translation! The story and interfaces have been completely translated - that’s well over three megabytes of text alone! The character and robot databases remain in Japanese, and there are a few minor issues with the hacking, so be sure to read the readme and apprise yourself them. Enjoy the game!
Popye Eats His Holiday Spinach
25 December 2008 9:07PM EST - Update by Nightcrawler
KingMike’s Translations has graced us with a holiday treat in the form of an English translation for the SNES game Popeye - Tale of Teasing Sea Hag! This mix of unique board game fun and platforming action should be on your list of things to do for holiday fun this week! The patch comes in both IPS and UPS format. Instructions on how to play the game can be found in the readme file. So, do the King’s bidding and go play his gift!
Ys VI - The Ark Of Napishtim English Translation is now available.
25 December 2008 5:30PM EST - Update by Doppiapunta
Many of you surely know the beautiful Ys series. Unfortunately all the games weren’t translated, so during these last years many fan translations were created.
Now we are proud to announce that the english translation for Ys VI - The Ark Of Napishtim (PC) is now available. All dialogue, graphics, and items are translated. There are two versions of the patch, one for the so called “Limited Edition” (188.8.131.52) and one for the latest normal version (including the “Win Vista compatible Edition”)(184.108.40.206). The patch is absolutely free and you can download it from here. Be sure to choose the right patch for your game version. We hope you enjoy this beautiful game, finally in english.
Pennywise Brings Gifts
25 December 2008 11:23AM EST - Update by Pennywise
I have four patches for the Christmas season this year. They are complete patches for Mirai Shinwa Jarvas, Crisis Force, Cosmic Epsilon and an update patch for Ganbare Goemon 2. The two shooters are more like resume padders (Games that don’t really require a translation) for me, but Jarvas is the game to play this Christmas. It’s a neat little action-RPG for the NES. I should have some more what I call resume padders for New Years.
Staff Note: You can find the patches archived on RHDN as well:
RHDN 3rd Anniversary Reflection
23 December 2008 9:38PM EST - Update by Nightcrawler
Anniversaries are a time to celebrate, and also a time to reflect on the past year. This third anniversary pushes me toward reflection this time around, rather than celebration. Year three was somewhat disappointing in all honesty. RHDN has suffered from what I would call ‘growing pains’. It’s not the little haven it once was. Success has prompted growth and growth has prompted many changes in atmosphere. Now that RHDN is bigger, we can’t go backwards. We can only try to adapt to it’s larger size burdens and choose the best direction to move forward. That’s the key to this reflection, the direction to move forward.
The ‘growing pains’ we’ve experienced represent problems that show up with any larger groups of people. Massive influx of useless new people who don’t read rules, post 1 or 2 useless posts, and never come again, is one example. It starts to become a burden to handle these people and has a negative effect on the atmosphere here. The larger the site, the larger this problem becomes. But that’s not what disappointed me. What disappoints me is that despite large amounts of people, there is still lack of a real community. In fact, there’s less of one than there was before. That begs the question of; do RHDN visitors even want a community?
We’ve spent time on features such as the community database which has huge potential to be enhanced into something grand like personal status pages for all community members. We’ve also added user reviews. Hardly anybody uses either of them. Massive amounts of people come here for a single useless post or two and never come back. As for community regulars, their interests are also in question. Two of the most popular site related discussion topics for 2008 were for a minor deletion policy change and handling of a newbie violating a rule. Those are the kinds of things that are most important? Individual forum moderation decisions and disallowing baseless claims for deletion to cut down on work? This is disturbing to me. This is not positive community oriented discussion. Our open forum tries to facilitate discussion of all site developments, but what’s being discussed is dirty laundry airing instead. Where’s the discussion on enhancing the community? We used to have that. Now, it seems to be missing. We temporarily lost a founding member this year thanks to loss of community focus and allowing endless nitpicking of every decision. This really poses the question of whether or not people even want a community, which leads me to my most troubling thoughts of all…
Does what the people want now conflict with the site charter? It would seem like the larger the site gets, the more in the direction of not wanting a community it goes. People seem to just want an archive site to come to grab whatever they want. They don’t care about their peers. They don’t care about contributing to enhancing the community. They don’t care if they never interact with anyone else. So, how does a site with a fundamental goal of being a community site, handle the community not wanting a community anymore? This is a core conflict of interest. This is a call for re-evaluation of the direction of the site. As the site Administrator, doner of countless hours of time, having the vision for this site, and being an active community member myself, this is very troubling. The site majority has shifted. Thanks to growth, the people who don’t care now outnumber the people who do.
It is because of these issues that year three has been disappointing to me. I see a call for a change in direction and resolution of this core conflict. RHDN needs to adapt to what it has become and set the direction it needs to go in to continue to be successful. I will take some time to carefully think over RHDN’s current state, it’s fundamental goals, recent community sentiment, and more importantly, listen to you now. Some changes are likely. Some compromises may be made, and perhaps some new goals will even be set. Is RHDN primarily an archive site? Is it a community site? Does the community RHDN aims to serve include everyone, or is a more select audience? Does full unrestricted policy discussion work with large amounts of people, or does it just breed dissension? Are all decisions made up for debate and allowed to be challenged? These are just some of the questions that must be asked.
The face of RHDN is changing. What does RHDN mean to you?
New Translations Added to the Database
18 December 2008 9:17AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
- Super Robot Wars EX (English)(Incomplete)
- Peacock King (English)(Complete)
- Super Robot Wars D (English)(Incomplete)
- Super Robot Wars J (English)(Incomplete)
- Chrono Cross (Spanish)(In Progress)
- Castle Quest (Russian)(Complete)
- Friday the 13th (Russian)(Complete)
- Jaws (Russian)(Complete)
- Boulderdash (Russian)(Complete)
- Choujin Sentai Jetman (Russian)(Complete)
- Adventures in the Magic Kingdom (Russian)(Complete)
New Submitted Hacks Added to the Database
08 December 2008 9:50AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
- Color Palette Hack (Improvement)
- GBA Doom Blood Decensoring Patch (Improvement)
- Captain Tsubasa 2 - Hyper Edition (Improvement)
- Super Spartan Bros. (Complete)
- FF4 - Yang’s HP Fix (Bug Fix)
- FF4A - Yang’s HP Fix (Bug Fix)
- One Missile Doors Patch (Improvement)
- Rockman 3 Endless (Complete)
- Dragon Warrior IV - Unlimited (Improvement)
- Phantasy Star IV: Arranged Version (Improvement)
Temporal Flux v3.00 Release
06 December 2008 2:18PM EST - Update by Geiger
Several massive code rewrites later…
From the release notes:
- Loc Events . Several events can be launched from the prompt. Separate entries by commas, and sequences by dashes or colons. Don’t open too many (80) at once though; it will use a lot of system resources.
- Loc Events, Loc Maps . When launched from a Location Map, event commands with map coordinates will display their location on the map.
- Custom Data . Users can now custom define data, which can be imported, exported, and mark off freespace appropriately.
- Saving . Mark All Modified added to File menu. Use this to reseat data records in large patches. Use sparingly though, as it takes 15+ minutes to save.
- Plugin System . See the Temporal Flux Plugin Architecture documentation for more information.
- Loc Events . Cut (Ctrl+X) corrected for new string handling
- Loc Events . Dialogue could be displayed incorrectly in game due to spacing issues
- Compression . Compression tool no longer adds junk bytes onto end of data
- Strings . Setting all strings to dupes no longer crashes the program
- Loc Events . Decode for Draw Geometry
- Loc Events . Consistent decode between Textbox and Decbox
- Loc Events . MemCpy2E changed to ColorMath
- Loc Events . Partial editor rewrite, focusing on command display
- Overworld Events . PCSub (OEC 08) now decoded and updated to match moving code.
- Saving . Major rewrite of the save system, changing internal aspects of the entire program
- Treasure . Changing the treasure type is now considered a data-changing action.
Between the custom data and the plugin system, the future can only refuse to change for so long.
Phantasy Star IV: Arranged Version released by Sixfortyfive
05 December 2008 10:45AM EST - Update by Sixfortyfive
PSIV Arranged Version is a slightly more difficult version of PSIV. The main differences include a significantly slower EXP/MST gain in addition to new item and weapon uses. The goal of this romhack is not to force the player to grind for more levels and cash, but simply to force him or her to examine dozens of options that the game makes available to the player that may have otherwise been overlooked in a normal play through.
This patch is intended for PSIV veterans who would appreciate a challenge level somewhere between that of the relatively easy vanilla PSIV and some of the existing (and maddeningly difficult) PSIV hacks. The readme lists several specific changes made to character stats, player techs and skills, items, and weaponry.