Newest Hacks

Enable Amakusa Tetris - Actually Useful Statistics (TAUS) The Goonies II MMC5 Patch Top Gun (Japan) MMC5 Patch

Newest Translations

Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Castlevania: The Holy Relics EarthBound: MSU-1 Hip Hop Journey Pokémon Playable Blue [NES] Super Mario Bros Level Editor - GreatEd

Newest Homebrew

Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Zelda II: Remove big flasheffect AVGN VS Dr. Wily Metroid mOTHER Metroid II: Return of Samus - Colorized

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Prince of Persia ActRaiser Track and Field The Legend of Zelda

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(1811 to 1820) of 1831 Results

ROMhacking.net is Officially Open for Business!

23 December 2005 12:00AM EST - Update by Nightcrawler

Site News

Welcome everybody to ROMhacking.net! After many months of work, this site is officially open! However, the work is far from done. This is an ongoing effort to provide the best ROMhacking community site we can. Many additional features are on the way. We have continual open development discussions in our forums, so pop by if you’re interested in where the site is going and have something to say!

I’m going to spare you from a long speech. If you want to know what this site is all about and how it came to be, visit the ‘About this Site’ section. All you need to know is right there! We have much more material to offer than ROMhacking.com ever did. So, spread the word!

Our resident staff member Neil_ of former ROMhacking.org glory had this to say:

“Finally, the archive is back online. Hopefully the third time is the charm as we seem to be running out of major TLDs. This time I am only minimally involved, so hopefully it’ll last more than a year.”

With that said, enjoy the site and let’s bring back and revitalize the ROMhacking community!

NOTE: A HACKS SECTION IS IN PROGRESS AND WILL BE COMING IN THE NEXT FEW WEEKS!

Sin & Punishment

20 December 2005 4:53PM EST - Update by KingMike

Translations News

Vanit has released a translation of Sin & Punishment (aka Tsumi to Batsu) for N64.

Note that this is done through a texture-replacement feature with a specific plug-in, as opposed to a ROM patch. (Rice’s Video Plug-in 6.1.0. You may want to check how it works on your system before downloading the 5 MB texture pack from his site.)

zHAOsILi's pcsx debugger

17 December 2005 8:08PM EST - Update by Neil

Utilities News

This isn’t exactly new (released almost a year ago), but if you’re working on a Playstation hack and you’ve been looking for another debugger to try, you might want to check this little thing out. It’s not an all encompasing debugger, but it is very very useful and probably one of the better psx debuggers currently out there.

It’s got the standard debugging fare: memory, instruction, and register display, memory and register read/write breakpoints. A very nice little thing to have if you’ve been relying on psemu pro’s ancient and not-at-all interactive debugger.

Source code (windows only) is provided here.

FCEUXD SP v1.06

17 December 2005 3:51PM EST - Update by Gavin

Utilities News

sp has released another version of his extensive NES debugging emulator, FCEUXD SP, with a minor bug fix and small feature addition. sp reports that the bug, pertaining to conditional breakpoints, “occurred when using numbers with leading zeros.” While correcting this minor issue sp also took the opportunity to change the creation of the .deb files, which previously were created on every run of the emulator, and are now only saved when the debugging window is actually used.

As always, FCEUXD SP can be found in our database.

King Colossus translation updated

15 December 2005 10:26AM EST - Update by KaioShin

Translations News

The recently released translation of King Colossus for the Sega Genesis got an update to version 051203. The patch fixes a compatibility problem with the emulator Gens and further updates the readme with answers to common problems regarding the game.

R-Type 2 compression tools

14 December 2005 7:37PM EST - Update by Neil

Utilities News

evo failed to mention in his previous news post that he included in his zip file compression tools and source code for dealing with the compressed data in R-Type 2 for the GameBoy. I have taken the liberty of adding it to our lovely utilities collection.

Metal Slug 4 translated in Italian!

15 December 2005 10:26AM EST - Update by evo

Translations News

This is a good news for NG translators, I’ve finally translated to italian MS4 using techinque such as pointers…

As soon as possible i’ll release a guide to NG translations =)

R-Type II ASM Hacking Guide

14 December 2005 4:52PM EST - Update by evo

Documents News

After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P

But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.

Good work to all the asm hackers out there ;)

Temporal Flux 2.00 Expo

13 December 2005 3:18PM EST - Update by Gavin

Other News

Great news on the Chrono Trigger hacking front from xZeaLitYx of the Chrono Compedium:

“Temporal Flux 2.00 has been in development for several months, and will be released in a few days. You read that correctly; to celebrate the event, I’ve interviewed the entire team behind the program concerning their contributions to the project, Flux’s history, and their own achievements in Chrono Trigger rom hacking. The Expo also contains a list of features upgraded since our last Temporal Flux 2.00 preview in May; a comprehensive listing of all advantages of 1.07 is included too. Perhaps the feature will hold you over a few days until the real program is released!”

New DTE Document

11 December 2005 5:12AM EST - Update by RedComet

Documents News

This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.

Topics include:

  • What is DTE?
  • Finding the Text Routine
  • Implementing DTE in an NES game

More to come based on your feedback!