(1251 to 1260) of 1873 Results
Oh No! More Zombies Ate My Neighbors
02 February 2010 11:45AM EST - Update by Stanley Decker
Finally released after 10 years of on-again-off-again work, the most complete hack of ZAMN to date, featuring 55 new levels (with titles), a new enemy monster, 2 new weapons, and more!
New Documents Added to the Database
01 February 2010 8:56AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Documents have been submitted and approved to the database (in submitted order oldest to newest):
- Shift-JIS Table (Table Files)
- Road Rash 2 ROM Hacking Guide (Game Specific)
- Chrono Trigger Data Offsets (Game Specific)
- Pokemon Red Tileset Configuration (Miscellaneous)
- Chrono Lover’s Guide to Modding, Vol I: Background Insertion (Game Specific)
- D88 File Structure (File Formats)
- Mario’s Picross Level Data (Game Specific)
- Neo*Geo MVS Hardware Notes (Hardware Info.)
- Creating PC patchers with NSIS (Source Code)
- Introduction to Reverse Engineering WIN32 Applications (Assembly)
DC AD 2001 Patch 0.50 Released!
30 January 2010 4:30PM EST - Update by Nebelwurfer
Nebelwurfer HQ is pleased to release its first 0.50 patch for Dreamcast Advanced Daisenryaku 2001. About half of the Campaign Scenarios are translated. For a complete listing of all scenarios and which have been translated to date, refer to the website.
The Patch zipfile includes a utility I wrote to apply the patch to the original Dreamcast .cdi file. This was necessary due to the huge size of the file (approx 800 MB).
I haven’t had an opportunity to play all the translated scenarios yet, so if you have any problems loading a scenario let me know.
Geiger's Snes9x Debugger M10R1 released
29 January 2010 11:44AM EST - Update by Geiger
Its been five years. Time for an update.
From the release notes:
- All log, usage, and dump files are saved to the Log subdirectory (user configurable)
- Hotkeys for Run, NextOp, StepInto, StepOver, StepOut, and SkipOp
- All hotkeys are user configurable (hotkey page 5)
- APU and SA1 now obey TraceOnce and Split
- SA1 breaks up code blocks and obeys Squelch.
- SRAM viewable in Hex Editor
- Register editing
- GSD has been integrated into the system changes the 1.51 base uses. This includes directory structures, config files, and other changes.
- SkipOp no longer reprints the previous line if its the same one being skipped.
- DMA trace now prints length in hex
- Breakpoint addresses and the PC register will accept up to eight characters and will filter out common address notation
- Merging usage files caused a crash due to incorrect array sizes
- Execution breakpoints work for alternate RAM addresses (7E vs 00)
- Usage maps were saved even if Auto Usage was off
- Wrong bank for Opcode 4C (JMP)
- Write breakpoints in PPU operations caused data errors (which frequently caused code to take branches it otherwise wouldn’t)
- Tab stops in breakpoint window
This version is based on the 1.51 codebase. (Because I apparently live in a cave and didn’t know 1.52 had been released.)
Note: If GSD refuses to run, and posts a side-by-side or application “configuration” error, the system can’t find DLLs it needs to run the program. The Visual C++ redistributable link included in the release notes was meant to resolve these issues, but apparently it is out of date.
Puyo Puyo 7 (NDS) English Translation Released
26 January 2010 2:49PM EST - Update by Hernan
An English translation patch for Puyo Puyo 7 for the Nintendo DS system has been released. Though some minor elements remain in Japanese, the game is playable from start to end.
(The patch was not added to the RHDN database due to RHDN policy on DS translations. Follow the relevant link.)
Dragon Quest 5 for PS2 now in English!
25 January 2010 11:12AM EST - Update by DaMarsMan
DQ Translations is proud to present our Dragon Quest 5 English Translation Patch v1.0. Everything you need to know you can find in the readme included with the patch.
DQ Translations would like to thank all the committed fans that have loved this series despite the unfair treatment it has received in the past. Just like you, we waited until, “Eh, maybe next year.” turned into, “Aw, come on!” After all that hoping, waiting, and even begging the Square Enix representatives on Slime Knights, it’s finally here.
Many of us have spent countless hours working on this project while juggling jobs and school. We hope that the effort we put in will help make this game a memorable experience for you! Don’t forget to stop by our forums to chat with other members about the translation or the series.
- DQ Translations Team
New Utilities Added to the Database
22 January 2010 9:29AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
- DOOM 32X IWAD Converter (Miscellaneous)(32X)
- crumb (Pointers)(NA)
- CCF Tools (Miscellaneous)(NA)
- CursEd (Level Editors)(NES)
- NinJax (Level Editors)(NES)
- SMB3TE (Game Specific)(NES)
- Metroid Password Generator (Game Specific)(NES)
- jPSXdec (Miscellaneous)(PSX)
- Textures Extractor/Reinserter (Miscellaneous Graphics Tools)(PS2)
- Game Graphic Studio (Miscellaneous)(PS2)
- Tim2bmp Converter Tool (Miscellaneous Graphics Tools)(PS2)
crumb: a pointer table and script utility released!
17 January 2010 4:49AM EST - Update by occluded_hairdo
After seven years, abstract crouton is back with a cool ‘lil util… an extremely customizable pointer table and script utility called ‘crumb.’ Basically, it’s used to recalculate the pointer tables in a rom after you modify the script (you can use it as a standalone script inserter, too). It’s user-friendly, able to deal with about any pointer table format you can throw at it, and can load and save config files.
A windows executable and java source code are available at the abstract crouton site.
Advance Wars (Portuguese)
17 January 2010 4:46AM EST - Update by Wolfwood
Monkeys Traduções has released a complete Portuguese translation of Advance Wars game, for Game Boy Advance. It is a great job from member DiegoHH of Monkeys Traduções Group, who also made extensive assembly hacking on the game.
Ys - The Oath in Felghana Italian patch 1.0 released
19 January 2010 5:45PM EST - Update by doppiapunta
After several months of development, the Italian patch for the Japanese PC game Ys - The Oath in Felghana is complete. It’s a well-know Japanese action-RPG involving Adol and his quests.
The Italian patch translates all dialogue and graphics, and makes the game run on a non-Japanese copy of Windows. The introduction video was edited, too.
It’s a really cool game, and now with the Italian patch it will be easy for Italians to understand and enjoy, too.
Have fun with it!