Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken
Homebrew
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(1 to 6) of 6 Results
Title AscendingAuthorCategoryPlatformSourceDescriptionFeaturesVerDate
AngunaNathan Tolbert (gauauu)Full GamesGBANoAnguna is a homebrew game for Gameboy Advance and Nintendo DS, featuring art by Chris Hildenbrand. I…. G, S0.9523 Jun 2008
BasicFronTenis4GBAHammerKeyboardStudiosFull GamesGBANoThe Frontenis Game Engine has been developed in C programming language and DEVKITADV development kit…. G, C, O1.010 Aug 2016
LvRquissehFull GamesGBANoTwo players compete head-to-head holding the same GBA console; player 1 grips the left half of the G…. G, S, C1.023 Dec 2017
Ping-Pong Diplomacy AdvanceHammerKeyboardStudiosFull GamesGBANoThe Ping-Pong Game Engine has been developed in C programming language and DEVKITADV development kit….1.012 Aug 2016
Snake4GBAHammerKeyboardStudiosFull GamesGBANoSNAKE Game Engine for Game Boy Advance.
The SNAKE Game Engine has been developed in C prog….
1.019 Jul 2016
Tetris: The Soviet Mind Game (Proto)HammerKeyboardStudiosFull GamesGBANoThe Tetris Game Engine has been developed in C programming language and DEVKITADV development kit. …. G, C, O1.010 Aug 2016
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