(21 to 22) of 22 Results
06 January 2015 8:19AM
Translation Help - WII
This is an Action RPG similar to monster hunter, but with a girl as the main hero.
The game is actually really easy to hex edit, the issue stands now is getting assistance on the script. I’ve had a few offers, but nothing concrete. I’d greatly appreciate assistance.
What’s done. All four script files dumped. maybe 40-60% poorly translated Graphics are dripped and extracted, some have been done. I’ve had a few issues where putting them back into the game causing white screens, so we’re looking into that.
That’s really it, the game is pretty straight forward, just hex editing and/or script dump+input back into it, and graphics updated.
Dragon Quest 6
04 December 2014 5:10PM
Technical Help - SNES
I have made a Previous Ad about some things that I already had found out in the game via using SNES 9X Debug and Dejinn Tile Mapper,
This time it is about Code Modification on 2 locations used in the 2 BPP GB Format 8×8 Proportional Font are that I want to get some help on which includes 2 things,
1, Changing the Numeric Data location in the Battle Text used by the Code “BB” and have the allocation be changed from 02-0B to offset 30-39 which is the Standard ASCII Numeric location which I have Reworked in the Game,
And 2, Removing the 16 Character(90-9F) and re-implement the code into both a 1 Character Auto Line Function(as used in Dragon Quest 3r DQ Translations Game) and change the Code to block 7F,
Not sure if many understand this, and as much many want to see this SNES DQ Game Completed, but these are the 2 things I need help on, since I have already Located the Code Base of the “Double Line” Header, but having trouble finding the Numeric location of the Table for code “BB”.