(11 to 20) of 29 Results
Square Rush (Working Title)
13 January 2015 8:57PM
Technical Help - NES
It is a side scrolling game where you controll a little square and avoid obstacles. So far, it has got a menu, proper (but improveable) collision detection, RLE level format, a screen editor and level composer (which are not completely done, but i will have them done shortly). I also intend to include a random level generator for never ending fun, but this will be at the very end when everything else is done from coding side :)
I want to reach out to any artist and musician (as I am neither of both, see my brilliant ingame artwork :D). i am lacking a title screen, catchy music (SE are not important/going to be included as i dont think its neccessary) and levels, so if anyone is interested to collaborate and hand in something to include, i would really appreciate it. Ideas and improvements are welcome too, just pm me over at nesdev (you can also find me on this board).
Check out the thread on nesdev for pictures and a video
Website: http://forums.nesdev.com/...opic.php?f=22&t=12242 Posted By: SNgamer
06 January 2015 8:19AM
Translation Help - WII
This is an Action RPG similar to monster hunter, but with a girl as the main hero.
The game is actually really easy to hex edit, the issue stands now is getting assistance on the script. I’ve had a few offers, but nothing concrete. I’d greatly appreciate assistance.
What’s done. All four script files dumped. maybe 40-60% poorly translated Graphics are dripped and extracted, some have been done. I’ve had a few issues where putting them back into the game causing white screens, so we’re looking into that.
That’s really it, the game is pretty straight forward, just hex editing and/or script dump+input back into it, and graphics updated.
Dragon Quest 6
04 December 2014 5:10PM
Technical Help - SNES
I have made a Previous Ad about some things that I already had found out in the game via using SNES 9X Debug and Dejinn Tile Mapper,
This time it is about Code Modification on 2 locations used in the 2 BPP GB Format 8×8 Proportional Font are that I want to get some help on which includes 2 things,
1, Changing the Numeric Data location in the Battle Text used by the Code “BB” and have the allocation be changed from 02-0B to offset 30-39 which is the Standard ASCII Numeric location which I have Reworked in the Game,
And 2, Removing the 16 Character(90-9F) and re-implement the code into both a 1 Character Auto Line Function(as used in Dragon Quest 3r DQ Translations Game) and change the Code to block 7F,
Not sure if many understand this, and as much many want to see this SNES DQ Game Completed, but these are the 2 things I need help on, since I have already Located the Code Base of the “Double Line” Header, but having trouble finding the Numeric location of the Table for code “BB”.
Posted By: DQ Chao284
Dragon Force II
28 November 2014 6:11AM
Beta Testing - SAT
The Dragon Force II English translation project is wrapping up! All we need now are a ton of people to play through the game, helping us track down grammatical oddities and any remaining bugs.
Sign up at this Verve Fanworks thread and we’ll be with you with more details shortly.
Website: http://www.verve-fanworks.c...m/SMF/index.php?topic=994.0 Posted By: FaustWolf
Persona 2 - Eternal Punishment
13 October 2014 6:17PM
Technical Help - PSX
Currently looking for assistance in undubbing Persona 2 - Eternal Punishment to replace the voices in the English game with the Japanese voices.
What is currently undubbed
- Normal dialouge however has syncing issues such as playing too late or early
What isn’t undubbed
- Battle voices
- Demon sounds
What needs to be done is to sync the dialogue in order to match the text being shown as well as replace all the remaining audio which needs to resize or move some things around in order for it to work.
Website: http://www.romhacking.net/foru...m/index.php/topic,18186.0.html Posted By: blaze
Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai
11 October 2014 11:22PM
Translation Help - NES
I’m looking for a translator for this YYH game. It’s a fighting game made for Bandai’s Famicom add-on, the Datach. It’s essentially a Famicom game with the addition of barcodes. It’s also appears to be a pretty decent fighter despite limitations of the system. There’s not a lot of text, mostly technique names, system text and some story text. I’m only looking for someone familiar with the series and who could also match up everything so that it’s the same as the official translation/localization.
Website: http://yojimbo.eludevisibility.org Posted By: Pennywise
Dramatic Dungeon: Sakura Taisen
18 August 2014 8:48AM
Translation Help - NDS
I am trying to find a translator for the DS game “Dramatic Dungeon: Sakura Taisen”, which was made by the recently bankrupt Neeverland Company. The game itself is a mix between a visual novel and a dungeon crawler a la the Mystery Dungeon series or Shiren the Wanderer.
Here is a list of what needs to be translated:
- Menu text
- Text in images (I can do the graphics editing and inserting myself)
So far, I have dumped all of the character dialogue, (to my knowledge) all of the menu text and most of the images.
You can contact me via email by clicking on my name below.
Posted By: Hummy
28 July 2014 8:37PM
Beta Testing - NA
I am looking for beta testers for LiteIPS, a command-line IPS patcher.
LiteIPS runs on Windows, Linux and Mac (or any operating system running Mono 2.10.9+ or .NET 3.5+.) I need anyone comfortable with command-line applications to test it out.
Any bug reports or feedback is appreciated.
Website: http://www.codeisle.com/lite...ps-command-line-ips-patcher/ Posted By: vectorman
Super Mario World
28 July 2014 8:25AM
Technical Help - SNES
I am making a random level generator based on Infinite Mario Bros by Mojang (I intend to add more random level generators and improve upon them not simply clone them). I have little rom hacking experience but know java if you would like to help email or pm me.
Website: http://www.smwcentral.n...=viewthread&t=73760 Posted By: guicrith
ACE COMBAT 3 electrosphere
01 July 2014 10:03PM
Translation Help - PSX
Our translation project is looking for a Japanese-English translator.
The translator will proof-read and re-translate lines of dialogue where necessary in order to improve the quality of the preexisting translation that is currently being inserted in the game.
Our team is very small and in dire need of additional support.
Those interested can contact me via PM on this very site or via e-mail at dragonspike[at]projectnemo[dot]net