| Lethal Weapon 3 Music Source Code | Jeroen Tel | This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system. | Source Code | SMS | Lethal Weapon 3 | 1.0 | Adv |
| The Flash Music Source Code | Jeroen Tel | This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system. | Source Code | SMS | The Flash | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago. | Source Code | GB | Bram Stoker's Dracula | 1.0 | Adv |
| Crimson Music Source Code | Jeroen Tel | This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago. | Source Code | GB | Crimson | 1.0 | Adv |
| Hard Truck Music Source Code | Jeroen Tel | This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago. | Source Code | GB | Hard Truck | 1.0 | Adv |
| Jet Force Gemini Music Source Code | Jeroen Tel | This is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago. | Source Code | GB | Jet Force Gemini | 1.0 | Adv |
| Rhino Rumble Music Source Code | Jeroen Tel | This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago. | Source Code | GB | Rhino Rumble | 1.0 | Adv |
| Warlocked Music Source Code | Jeroen Tel | This is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago. | Source Code | GB | Warlocked | 1.0 | Adv |
| Hacking NES Music | Sliver X | A document detailing a method for editing NES music using NSF files. | Miscellaneous | NES | N/A | 1.0 | Int |
| Capcom "6C80" Sound Engine/Music Format Documentation | Matrixz | Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format. | Miscellaneous | NES | Multiple Games | 4.0 | Beg |
| Atari 2600 Music And Sound Programming Guide | Paul Slocum | It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know. | Miscellaneous | 2600 | N/A | 1.0 | Adv |
| NES Music Ripping Guide | Chris Covell | This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how…. | Miscellaneous | NES | N/A | 1.0 | Int |
| Super Mario Bros. 1 Music Data Documentation | necrosaro | Details on hacking the music in Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int |
| Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | BS Chrono Trigger Music Library | 1.0 | Beg |
| Castlevania Music Format | Sliver X | All the information you need to know to hack Castlevania melodies!(Previous NES sound information helpful) | Game Specific | NES | Castlevania | 1.0 | Int |
| Music Bytes 0.7 (Unofficial update by Sliver X) | Sliver X | An in depth information filled guide to the Final Fantasy Music music format. | Game Specific | NES | Final Fantasy | .7 | Int |
| Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int |
| Comprehensive Guide to SMB1 Music Hacking | Dr. Floppy | At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed! | Game Specific | NES | Super Mario Bros. | 1.0 | Int |
| Super Mario Bros. Music Hacking Guide (New Version) | w7n | This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important. | Game Specific | NES | Super Mario Bros. | 1.3 | Int |
| NES Music Format Specification | Kevin Horton | This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game. | File Formats | NES | N/A | 1.61 | Int |