| Alien 3 Music Source Code | Jeroen Tel | This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass…. | Assembly | NES | Alien 3 | 1.0 | Adv |
| American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv |
| Atari 2600 Music And Sound Programming Guide | Paul Slocum | It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know. | Miscellaneous | 2600 | N/A | 1.0 | Adv |
| Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l…. | Source Code | NES | Bram Stoker's Dracula | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago. | Source Code | SMS | Bram Stoker's Dracula | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago. | Source Code | GB | Bram Stoker's Dracula | 1.0 | Adv |
| California Games 2 Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago. | Source Code | SMS | California Games II | 1.0 | Adv |
| Capcom "6C80" Sound Engine/Music Format Documentation | Matrixz | Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format. | Miscellaneous | NES | Multiple Games | 4.0 | Beg |
| Castlevania Music Format | Sliver X | All the information you need to know to hack Castlevania melodies!(Previous NES sound information helpful) | Game Specific | NES | Castlevania | 1.0 | Int |
| Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | BS Chrono Trigger Music Library | 1.0 | Beg |
| Comprehensive Guide to SMB1 Music Hacking | Dr. Floppy | At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed! | Game Specific | NES | Super Mario Bros. | 1.0 | Int |
| Crimson Music Source Code | Jeroen Tel | This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago. | Source Code | GB | Crimson | 1.0 | Adv |
| Final Fantasy 1 Music Driver Disassembly | Gil Galad | This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6. | Source Code | NES | Final Fantasy | 1.0 | Adv |
| Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int |
| Hacking NES Music | Sliver X | A document detailing a method for editing NES music using NSF files. | Miscellaneous | NES | N/A | 1.0 | Int |
| Hard Truck Music Source Code | Jeroen Tel | This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago. | Source Code | GB | Hard Truck | 1.0 | Adv |
| Jack Nicklaus Golf Music Source Code | Barry Leitch | This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard…. | Source Code | NES | Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | 1.0 | Adv |
| Jet Force Gemini Music Source Code | Jeroen Tel | This is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago. | Source Code | GB | Jet Force Gemini | 1.0 | Adv |
| Lethal Weapon 3 Music Source Code | Jeroen Tel | This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system. | Source Code | SMS | Lethal Weapon 3 | 1.0 | Adv |