Chrono Trigger Data Offsets | FaustWolf | A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f…. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg | 07 Oct 2009 |
Chrono Trigger Database | Geiger | A document pertaining to Chrono Trigger offsets. | Game Specific | SNES | Chrono Trigger | 2011.03.03 | Beg | 03 Mar 2011 |
Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | Chrono Trigger - Music Library | 1.0 | Beg | 14 May 2008 |
Cinepak for Sega - Breakdown | Tasco Deluxe | A breakdown of the Cinepak video codec used for several Sega CD games. | File Formats | SegaCD | N/A | 2.0 | Beg | 27 Apr 2006 |
Cliffhanger | Chris Shrigley | This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers. | Source Code | GEN | Cliffhanger | 1.0 | Adv | 25 Oct 1993 |
CNROM CHR to MMC3 CHR | infidelity | Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3. | Assembly | NES | N/A | 1.0 | Adv | 26 Nov 2013 |
Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int | 19 Jan 2001 |
Collection of Sega 32X Manuals | OEM | We’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an…. | Hardware Info. | 32X | N/A | 1.0 | Adv | 29 Mar 2000 |
Collection of Sega CD Manuals | OEM | Whoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this. | Hardware Info. | SegaCD | N/A | 1.0 | Adv | 29 Mar 2000 |
Collection of Sega Genesis Manuals | OEM | If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this. | Hardware Info. | GEN | N/A | 1.0 | Adv | 29 Mar 2000 |
Color Dreams Lockout Chip Stunner | Daniel Lawton | This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive…. | Source Code | NES | N/A | 1.0 | Adv | 01 Apr 1999 |
Color Dreams NES Programming Manual | Daniel Lawton | This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th…. | Assembly | NES | N/A | 1.0 | Int | 06 Feb 1990 |
Columns | OEM | This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files. | Source Code | GG | Columns | 1.0 | Adv | 27 Dec 1990 |
Columns Disassembly | lory1990 | Disassembly of Columns for Sega Genesis | Source Code | GEN | Columns | 1.1 | Adv | 24 Apr 2016 |
Combat Disassembly | Roger Williams | Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h. | Source Code | 2600 | Combat | 1.0 | Adv | 04 Sep 2010 |
Commando Source Code | OEM | This is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.com | Source Code | 7800 | Commando | 1.0 | Adv | 08 Jun 2009 |
Comprehensive Guide to SMB1 Music Hacking | Dr. Floppy | At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed! | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 01 Apr 2008 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |