|Card Master Table File||Sarah Shinespark||A table file in Shift-JIS format for the Japanese version of Arcana, “Card Master - Rimusaria no Fuuin”.||Table Files||SNES||Arcana||1.0||Int||02 May 2020|
|Cart Information||Kevin Horton||This is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.||Hardware Info.||2600||N/A||6.0||Int||18 Apr 1997|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document.||Game Specific||NES||Castlevania II: Simon’s Quest||1.1||Int||30 Apr 2013|
|Castlevania Enemy Data||Optomon||This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.||Game Specific||NES||Castlevania||0.9||Int||02 Oct 2007|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|Castlevania II: Simon's Quest Hacking Guide||DreamWave Games||A guide to hacking Castlevania II.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Beg||21 Mar 1999|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|CD-ROM BIOS Functions (8)||David Woodford||This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
|Hardware Info.||TGCD||N/A||1.0||Int||14 Apr 1997|
|Centipede Source Code||OEM||This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.||Source Code||7800||Centipede||1.0||Adv||24 Dec 1988|
|Changing a NES Game's Text||aStROcReEp 2000||NES text editing with the aid of NESticle.||Text Hacking||NES||N/A||2.0||Beg||04 Nov 2011|
|Changing arrow cursor in dialog choices||Bregalad||This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.||Graphics Hacking||SNES||Final Fantasy III||2.0||Beg||19 Mar 2017|
|Changing Atari VCS Graphics The Easy Way||Adam Trionfo||This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….||Graphics Hacking||2600||N/A||1.0||Beg||08 Sep 2010|
|Chippy2000's Guide to Hacking Pokemon Gold!||Chippy2000||This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.||Miscellaneous||GB||Pokémon: Gold Version||1.0FINAL||Beg||24 Dec 2013|
|Chrono Lover's Guide to Modding, Vol I: Background Insertion||Verve Fanworks||Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t….||Game Specific||SNES||Chrono Trigger||1.0||Beg||15 Oct 2009|
|Chrono Trigger - Hacking Default Player Names||Mr.Shawe||This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.||Game Specific||SNES||Chrono Trigger||1.0||Beg||23 Jul 2010|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|Chrono Trigger Data Offsets||FaustWolf||A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….||Game Specific||SNES||Chrono Trigger||1.0||Beg||07 Oct 2009|