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(81 to 100) of 600 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevel
Chrono Trigger - Hacking Default Player NamesMr.ShaweThis is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.Game SpecificSNESChrono Trigger1.0Beg
Chrono Trigger CompressionGeigerA document pertaining to compression in the Chrono Trigger rom.Game SpecificSNESChrono Trigger20031216Adv
Chrono Trigger Data OffsetsFaustWolfA companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….Game SpecificSNESChrono Trigger1.0Beg
Chrono Trigger DatabaseGeigerA document pertaining to Chrono Trigger offsets.Game SpecificSNESChrono Trigger2011.03.03Beg
Chrono Trigger Music Library ROM HackingyawnmothA document on how to find the font and text data in BS Chrono Trigger Music Library.Game SpecificSNESBS Chrono Trigger Music Library1.0Beg
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games. File FormatsSegaCDN/A2Beg
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int
Collection of Sega 32X ManualsOEMWe’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….Hardware Info.32XN/A1.0Adv
Collection of Sega CD ManualsOEMWhoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.Hardware Info.SegaCDN/A1.0Adv
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv
Color Dreams NES Programming ManualDaniel LawtonThis is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….AssemblyNESN/A1.0Int
ColumnsOEMThis is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.Source CodeGGColumns1.0Adv
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0Adv
Commando Source CodeOEMThis is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.comSource Code7800Commando1.0Adv
Comprehensive Guide to SMB1 Music HackingDr. FloppyAt long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!Game SpecificNESSuper Mario Bros.1.0Int
Compression - Cyber Knight 2g8z et alDynamic LZ parameter selection. With example code.Source CodeSNESCyber Knight II2Int
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyNAN/A2Int
Compression - Phantasy Starg8z et alRLE bitplane grouping. Font replacement trace.Source CodeSMSPhantasy Star2Int
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