| Chrono Trigger - Hacking Default Player Names | Mr.Shawe | This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg |
| Chrono Trigger Compression | Geiger | A document pertaining to compression in the Chrono Trigger rom. | Game Specific | SNES | Chrono Trigger | 20031216 | Adv |
| Chrono Trigger Data Offsets | FaustWolf | A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f…. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg |
| Chrono Trigger Database | Geiger | A document pertaining to Chrono Trigger offsets. | Game Specific | SNES | Chrono Trigger | 2011.03.03 | Beg |
| Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | BS Chrono Trigger Music Library | 1.0 | Beg |
| Cinepak for Sega - Breakdown | Tasco Deluxe | A breakdown of the Cinepak video codec used for several Sega CD games. | File Formats | SegaCD | N/A | 2 | Beg |
| Cliffhanger | Chris Shrigley | This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers. | Source Code | GEN | Cliffhanger | 1.0 | Adv |
| Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int |
| Collection of Sega 32X Manuals | OEM | We’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an…. | Hardware Info. | 32X | N/A | 1.0 | Adv |
| Collection of Sega CD Manuals | OEM | Whoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this. | Hardware Info. | SegaCD | N/A | 1.0 | Adv |
| Collection of Sega Genesis Manuals | OEM | If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this. | Hardware Info. | GEN | N/A | 1.0 | Adv |
| Color Dreams Lockout Chip Stunner | Daniel Lawton | This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive…. | Source Code | NES | N/A | 1.0 | Adv |
| Color Dreams NES Programming Manual | Daniel Lawton | This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th…. | Assembly | NES | N/A | 1.0 | Int |
| Columns | OEM | This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files. | Source Code | GG | Columns | 1.0 | Adv |
| Combat Disassembly | Roger Williams | Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h. | Source Code | 2600 | Combat | 1.0 | Adv |
| Commando Source Code | OEM | This is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.com | Source Code | 7800 | Commando | 1.0 | Adv |
| Comprehensive Guide to SMB1 Music Hacking | Dr. Floppy | At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed! | Game Specific | NES | Super Mario Bros. | 1.0 | Int |
| Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II | 2 | Int |
| Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | NA | N/A | 2 | Int |
| Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2 | Int |