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(61 to 80) of 600 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevel
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0Adv
Broadcast Satellaview-X Internal ROM InfoDThe Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.Hardware Info.SNESN/A2006/2/7Int
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/AUnknownInt
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0Beg
California Games 2 Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.Source CodeSMSCalifornia Games II1.0Adv
Camera Hacking GuideUtilsA guide on hacking camera angles of 3d playstation games.MiscellaneousPSXN/A8.10.3 FinInt
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg
Captain Tsubasa 2 Hacking GuideWhiponUseful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.Game SpecificNESCaptain Tsubasa 21.0Int
Cart InformationKevin HortonThis is a document about cart sizes and bankswitching which could be very important to know when hacking some of the larger Atari 2600 games.Hardware Info.2600N/A6.0Int
Cartridge InterfaceKat!Detailed instructions on how the Jaguar handles cartridge data.Hardware Info.JAGN/A1.11Adv
Castlevania 2 Sprite DataOptomonDocumentation on composition, behavior, and collision properties of sprite elements in Castlevania 2.Game SpecificNESCastlevania II: Simon’s Quest1.0Int
Castlevania Enemy DataOptomonThis is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.Game SpecificNESCastlevania0.9Int
Castlevania II: Simon's Quest Hacking GuideDreamWave GamesA guide to hacking Castlevania II.Game SpecificNESCastlevania II: Simon’s Quest1.0Beg
Castlevania Music FormatSliver XAll the information you need to know to hack Castlevania melodies!(Previous NES sound information helpful)Game SpecificNESCastlevania1.0Int
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv
CD-ROM BIOS Functions (8)David WoodfordThis covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
  • CD_BOOT
  • CD_FADE
  • AD_RESET
  • AD_READ
  • AD_WRITE
  • AD_PLAY
  • AD_STOP
  • AD_STAT
  • [/….
Hardware Info.TGCDN/A1.0Int
Centipede Source CodeOEMThis is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.Source Code7800Centipede1.0Adv
Changing a NES Game's TextaStROcReEp 2000NES text editing with the aid of NESticle.Text HackingNESN/A2.0Beg
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relavent to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg
Chrono Lover's Guide to Modding, Vol I: Background InsertionVerve FanworksGuide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced. Illustrated exercises require t….Game SpecificSNESChrono Trigger1.0Beg
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