|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.||Source Code||GB||Bram Stoker's Dracula||1.0||Adv|
|Broadcast Satellaview-X Internal ROM Info||D||The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.||Hardware Info.||SNES||N/A||2006/2/7||Int|
|BRR Sound Encoding Scheme||Butcha||Explains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.||Hardware Info.||SNES||N/A||Unknown||Int|
|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg|
|Captain Tsubasa 2 Hacking Guide||Whipon||Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.||Game Specific||NES||Captain Tsubasa 2||1.0||Int|
|Cart Information||Kevin Horton||This is a document about cart sizes and bankswitching which could be very important to know when hacking some of the larger Atari 2600 games.||Hardware Info.||2600||N/A||6.0||Int|
|Cartridge Interface||Kat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Int|
|Castlevania Enemy Data||Optomon||This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.||Game Specific||NES||Castlevania||0.9||Int|
|Castlevania II: Simon's Quest Hacking Guide||DreamWave Games||A guide to hacking Castlevania II.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Beg|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies!(Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the
SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv|
|CD-ROM BIOS Functions (8)||David Woodford||This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
|Centipede Source Code||OEM||This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.||Source Code||7800||Centipede||1.0||Adv|
|Changing a NES Game's Text||aStROcReEp 2000||NES text editing with the aid of NESticle.||Text Hacking||NES||N/A||2.0||Beg|
|Changing Atari VCS Graphics The Easy Way||Adam Trionfo||This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relavent to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….||Graphics Hacking||2600||N/A||1.0||Beg|
|Chrono Lover's Guide to Modding, Vol I: Background Insertion||Verve Fanworks||Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t….||Game Specific||SNES||Chrono Trigger||1.0||Beg|