Newest Hacks

Newest Translations

Mitsume ga Tooru. The Three-Eyed One Comes Here Okamiden Comix Zone Ice Climber

Newest Utilities

Comix Zone Font Editor Snesida SH2I - Super Hitachi 2 Inspector Dragon Warrior II/III/IV (NES) Map Building Visualizer

Newest Reviews

Tetris DX Music replacement Teenage Mutant Ninja Turtles: The HyperStone Heist - Enhanced Colors SoR2 - The Ninja Warriors Once Again Digimon World 2 Improvement Hack

Featured Hack Images

SMW2+ Personality Shrine Bugfix CSTutor89's Adv Of Lolo 2 Hack Sonic the Hedgehog Classic Heroes

Featured Translation Images

Tales of Destiny 2 Makai Toushi SaGa Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu Snatcher

Recent Updates

Documents
General Information
Button

(61 to 80) of 766 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
BIOS OS and Asteroids Source CodeOEMThis is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.Source Code7800N/A1.0Adv30 Jan 1989
Blargg’s S-DSP Timer Glitch ExplanationBlarggAn email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.Hardware Info.SNESN/A2007-03-31Adv31 Mar 2007
Blaster Master Level FormatBenjamin CutlerDocumentation of the level data structure for Blaster Master.Game SpecificNESBlaster Master1.0Beg07 Mar 2004
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Bonk's Adventure Tile and Tilemap FormatTomaitheousThis document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0Int07 Jul 2007
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
BPS File Format SpecificationNearThe BPS patch file format specification.File FormatsN/AN/A1.0Beg27 Aug 2012
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0Adv04 Sep 2010
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0Adv09 Nov 1992
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0Adv13 Nov 2010
Broadcast Satellaview-X Internal ROM InfoDThe Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.Hardware Info.SNESN/A2006/2/7Int07 Feb 2006
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/A1.0Int21 May 2007
Bubble Bobble Arcade EditingQuietWhisperIn 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….Game SpecificARCBubble Bobble1.1Beg08 Feb 2017
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0Beg05 Feb 2011
California Games 2 Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.Source CodeSMSCalifornia Games II1.0Adv17 Nov 1992
Camera Hacking GuideUtilsA guide on hacking camera angles of 3d playstation games.MiscellaneousPSXN/A8.10.3 FinInt06 Nov 2011
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
Prev ... 1 2 3 [4] 5 6 7 8 ... 14 39 Next