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Magnum Kiki Ippatsu: Empire City - 1931 Super Spike V'Ball Double Dragon II Rambo III

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mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

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Mega Man 7 Restoration Pokemon Emerald: Complete Hoenn Dex Edition Brigandine: Grand Edition Castlevania: Symphony of the Night - Quality hack

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MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

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Mario Runner Waluigi's Adventure Mega Man 5: Advanced Edition Monster Rancher 2 Seasonal Shrine Tottemo!! Luckyman part 6 Bubble Bobble Improvement Phantasy Star II (Japan) Music Improvement Batman - Playable Ezio from Assassin's Creed

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Final Fantasy III Toki Final Fantasy II Trouble Shooter Kyuuyaku Megami Tensei Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo! Beauty and the Beast: Belle's Quest Super Bomberman 4

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    *sorry, again a glitch was found, that is the problem with such huge hack projects :)
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    - Enemy F9 Magus stats increased - Hell Geyser's HP Drain works again
Documents
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(61 to 80) of 696 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3BegNone
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Bonks Adventure Tile and Tilemap FormatTomaitheousThis document covers; the tile compression format, tilemap format, metatile format. This doc doesn’t not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0IntNone
BoogermanOEMBoogerman is a Famicom game made by Super Game, which is a Taiwanese company. This game was programmed by maxzhou88, the source code being released years later. A lot of the comments are in what appears to be Chinese. I believe it assembles with 2500….Source CodeNESSuper Boogerman1.0AdvNone
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
BPS File Format SpecificationbyuuThe BPS patch file format specification.File FormatsNAN/A1.0Beg27 Aug 2012
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0AdvNone
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0AdvNone
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0AdvNone
Broadcast Satellaview-X Internal ROM InfoDThe Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.Hardware Info.SNESN/A2006/2/7IntNone
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/AUnknownIntNone
Bubble Bobble Arcade EditingQuietWhisperIn 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….Game SpecificARCBubble Bobble1.1Beg08 Feb 2017
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0BegNone
California Games 2 Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.Source CodeSMSCalifornia Games II1.0AdvNone
Camera Hacking GuideUtilsA guide on hacking camera angles of 3d playstation games.MiscellaneousPSXN/A8.10.3 FinIntNone
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Captain Tsubasa 2 Hacking GuideWhiponUseful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.Game SpecificNESCaptain Tsubasa Vol. II: Super Striker1.0IntNone
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