|WindThunder ANI_FILE V1.0 Format||D||All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&….||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder Package File Format||D||WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder Script Format||D||This is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|Windwaker's Kirby's Adventure Notes||Windwaker||This is Windwaker’s notes for Kirby’s Adventure.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Winter Gold Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.||Source Code||SNES||Winter Gold||1.0||Adv||23 Nov 1995|
|WS Tech 2.3||dox||The Wonderswan/Color technical notes from the Cygne website.||Hardware Info.||WS||N/A||2.3||Adv||26 Sep 2007|
|Xcalibur's Pointer Document||Xcalibur||A nice condensed document aimed at those wishing to master the art of SNES pointers.||Pointer Hacking||SNES||N/A||1.1||Int||01 Jan 2000|
|Yars' Revenge Disassembly||Dennis Debro||Disassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Yars' Revenge||1.0||Adv||04 Sep 2010|
|Yet Another Sega Genesis VDP Document||DevSter||Aimed at beginners, this covers the Genesis’ VDP.||Hardware Info.||GEN||N/A||1.0||Beg||14 May 2008|
|Ys III DTE||KingMike's Translations||Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.||Assembly||NES||Ys III: Wanderers from Ys||1.1||Beg||16 May 2010|
|Zdawg's NES ROM Hacking Document||ZackMan||Covers several different aspects of ROM hacking.||Text Hacking||NES||N/A||0.65||Beg||14 May 2008|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Zelda 3 Documentation||MathOnNapkins||Contains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||6.0||Int||30 Nov 2011|
|Zelda 3 Sprite Sheet||Erockbrox||This is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Beg||17 Aug 2012|
|Zelda Decompression Code||Piken||A commented trace log of the Zelda graphics decompression routine.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Int||22 Feb 2001|
|Zelda Hacking Tutorial||DreamWave Games||A guide to hacking Zelda.||Game Specific||NES||The Legend of Zelda||1.4||Beg||21 Mar 1999|
|Zelda I Docs||Night Dragon||A basic guide to Zelda map hacking.||Game Specific||NES||The Legend of Zelda||1.0||Int||09 Mar 2000|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Zelda II - Music Info & Expansion||the_icepenguin||This is intended to be used alongside optomon’s music document.
It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….||Audio Hacking||NES||Zelda II: The Adventure of Link||1.3||Int||11 Mar 2019|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|