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(661 to 680) of 704 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
TMD Packet List FormatRicardo ReisA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv22 Aug 2007
Top Gear Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler a….Source CodeSNESTop Gear1.0Adv07 Aug 2010
Translhextion Source CodeJanuschanA full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.Source CodeNAN/A1.6cBeg15 Sep 2001
Turbografx CD Boot SectorJens Ch. RestemeierThis covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM.Hardware Info.TGCDN/A1.0Int14 Nov 1997
Turbografx CD IntroDave ShadoffUsing Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector.Hardware Info.TGCDN/A1.0Int07 May 1996
Turbografx-16 CD BIOS Math FunctionsDave ShadoffThis covers the BIOS functions that are used for mathematical operations.Hardware Info.TGCDN/A1.0Int08 Aug 1996
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
Ultima: Quest of the AvatarJohn David RatliffThis document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.Game SpecificNESUltima: Quest of the Avatar1.0Int01 Jan 2005
UPS File Format SpecificationbyuuThe UPS Patching file format specification.File FormatsNAN/A1.0Beg18 Apr 2008
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
Various Saturn Hacking DocsCyber Warrior XHere are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.MiscellaneousSATN/A1.0Beg25 Dec 2002
Venture DisassemblyManuel PolikA disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h.Source Code2600Venture1.0Adv04 Sep 2010
Virtual Boy Programmers ManualDavid TuckerDavid Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware.Hardware Info.VBN/A0.521Adv01 Jan 2005
VWF Routine for Dragon Slayer Jr. - Romancia on the NESDvDYou asked for it! Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game. It also includes 2 png file….Source CodeNESRomancia1.0Adv27 Apr 2008
Warlocked Music Source CodeJeroen TelThis is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.Source CodeGBWarlocked1.0Adv13 Nov 2010
Wheel of Fortune Starring Vanna White Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse….Source CodeNESWheel of Fortune: Featuring Vanna White1.0Adv07 Aug 2010
WindThunder AMP_File V1.0 FormatDAMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
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