Newest Translations

Adventure Island III Tom & Jerry: The Ultimate Game of Cat and Mouse! Perman Part 2: Himitsu Kessha Madoodan wo Taose! The Jungle Book

Newest Utilities

Dragon Warrior Monster Zone Editor Dragon Warrior Treasure Chest Editor Dragon Warrior Equipment and Magic Data Editor Advanced Patch Conflict Finder

Newest Documents

Documents

Newest Reviews

Advanced Patch Conflict Finder Castlevania Yuutsuki no Fantasia: Bizarre castle Metroid II DX Final Fantasy V Editor

Newest Homebrew

Jet Pilot Rising Falling Power Glove Analog Mode Test Climber 5

Featured Hack Images

Blue Mario Bros. 3 Bubble Bobble Arcade Edition Pokemon - Emerald (all pokemons) Synchronized Palettes

Featured Translation Images

Panic Restaurant Airwolf Phantasy Star II: Shilka’s Adventure Phantasy Star II: Nei's Adventure

Recent Updates

Documents
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(621 to 640) of 701 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Text Hacking / Translation TutorialJairA good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.Text HackingMultipleN/A1.0Beg04 Jun 1999
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0IntNone
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
The Assorted Mario Hacking ShopDarKnight13Information on altering the physics and other fun Super Mario Bros. related data.Game SpecificNESSuper Mario Bros.1.0Beg05 Jan 2001
The Basics of BasesPartial TranslationsThe basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.MiscellaneousMultipleN/A1.5Beg05 Dec 2005
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsNAN/A1.0Beg01 Nov 2004
The Definitive Guide to ROM Hacking for Complete BeginnersInVerseA frequently asked questions list of sorts for the aspiring ROM Hacker.MiscellaneousMultipleN/A1.0Beg28 Feb 2003
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0Adv19 Dec 1992
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3.0Beg01 Jan 2005
The Mad Hacker's Guide to PointersMadHackerA great document detailing how to look for and use NES pointers.Pointer HackingNESN/A1.1Int01 Jan 1998
The Mad Hacker's Guide to Pointers (Appendix B)Gil GaladAn unofficial appendix to the famous pointer document containing some additional information not found in the main document.Pointer HackingNESN/A1.0Int14 May 2008
The MetalHead Translation FAQMetalHead Hacking GroupMetalHead’s attempt at a translation how-to. http://metalproject.net/general/rom-hacking-old-doc/MiscellaneousNESN/A0.8Beg20 Mar 2000
The Minus World ExplaineddoppelgangerA technical explanation for why the Minus World exists.Game SpecificNESSuper Mario Bros.1.0Int19 Mar 2007
The Newbie NES Palette Hacking TutorialDark XA document detailing how to hack palettes using the NESticle emulator and a hex editor.Palette HackingNESN/A1.0Beg27 Dec 2002
The Newbie NES Text HackingDark XA very basic guide to text hacking.Text HackingNESN/A1.0Beg31 Dec 2002
The Novice Translation DocumentCrazy ChildA very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.Text HackingGBN/A1.0Beg01 Jan 2000
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