|Super Metroid SRAM Document||John David Ratliff||This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.||Game Specific||SNES||Super Metroid||1.0||Int||01 Jan 2005|
|Super Paper Mario Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which ….||Game Specific||WII||Super Paper Mario||1.01||Beg||19 Jan 2015|
|Super Paper Mario Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit….||Game Specific||WII||Super Paper Mario||1.02||Beg||19 Jan 2015|
|Superman Disassembly||Dennis Debro||Disassembly for the game Superman. Compiled with DASM and vcs.h.||Source Code||2600||Superman||1.0||Adv||04 Sep 2010|
|Superman enemies hp hex values||DANGER X||This text is with all hp values of superman enemies.||Game Specific||NES||Superman||1.0||Beg||21 Jul 2016|
|Surround Disassembly||Dennis Debro||Disassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.||Source Code||2600||Surround||1.0||Adv||04 Sep 2010|
|System Operation||Doomed||A document detailing the operation of the R3000 processor, the heart of the PlayStation.||Hardware Info.||PSX||N/A||1.0||Int||03 Jun 1999|
|TableLib||Klarth||C++ library for table reading, dumping, and insertion. Functional samples with source included.||Source Code||N/A||N/A||1.0||Beg||30 Dec 2006|
|Tables for Dummies||satsu||A reasonably comprehensive and relatively easy to read table document.||Table Files||Multiple||N/A||2.5||Beg||01 Dec 1999|
|TBL Lib||Jay||A C library for you to use when programming to add support for the venerable table file.||Source Code||N/A||N/A||1.0||Beg||01 Jan 2000|
|Technocop Music Source Code||Jeroen Tel||Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….||Source Code||NES||Technocop||1.0||Adv||03 Feb 1993|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Tetris Disassembly||lory1990||Disassembly of Tetris for Sega Genesis||Source Code||GEN||Tetris||1.0||Adv||13 May 2016|
|Text Demo - Source Code||Sparda||Just the sources to a simple “Text to Screen” demo. It should be helpful for beginner
SNES programmers.||Assembly||SNES||N/A||1.0||Beg||17 May 2006|
|Text Hacking / Translation Tutorial||Jair||A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.||Text Hacking||Multiple||N/A||1.0||Beg||04 Jun 1999|
|Text Routines: Locating them with FCEUXD||RedComet||This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.||Assembly||NES||N/A||1.0||Beg||25 Sep 2006|
|The 68000's Instruction Set||Unknown||A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).||Assembly||GEN||N/A||1.0||Int||03 Nov 1996|
|The A-Team Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.||Source Code||SMS||The A-Team||1.0||Adv||09 Nov 1992|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|The Assorted Mario Hacking Shop||DarKnight13||Information on altering the physics and other fun Super Mario Bros. related data.||Game Specific||NES||Super Mario Bros.||1.0||Beg||05 Jan 2001|