|Super Mario Bros NES R.Eng Project||F.H.||A notated disassembly of Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Adv||18 Jul 2000|
|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|
|Super Mario Bros. 2 FDS Disassembly||Beneficii||This is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.||Source Code||FDS||Super Mario Bros. 2||1.0||Adv||21 Sep 2007|
|Super Mario Bros. Assembly MMC1 Conversion||Setz||Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….||Assembly||NES||Super Mario Bros.||1.0||Int||04 Apr 2017|
|Super Mario Bros. Hacking Document||DahrkDaiz||A detailed guide to hacking the level data of the original Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||01 Jan 2003|
|Super Mario Bros. Music Hacking Guide (New Version)||w7n||This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.||Game Specific||NES||Super Mario Bros.||1.3||Int||25 Sep 2012|
|Super Mario Brothers 1 Level Map Bytes||S. K. Dumbbus||Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.||Game Specific||NES||Super Mario Bros.||1.0||Adv||19 Apr 2008|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||18 May 2018|
|Super Mario RPG Byte References||giangurgolo||Long list of categorized bytes used to reference enemies, sound effects, graphics, etc.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||29 Dec 2006|
|Super Mario RPG Bytes||Weasel||A document containing various bits of data on Super Mario RPG.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||02 Apr 2006|
|Super Mario RPG Hacking Docs||giangurgolo||A large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more.
Archived from http://giangurgolo.home.att.net/smrpg/||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||16 Jun 2007|
|Super Mario RPG RAM addresses||giangurgolo||List of RAM addresses used by SMRPG and their function; very detailed.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||27 Dec 2006|
|Super Mario RPG ROM Offsets||giangurgolo||Extensive list of offsets for various data, ranging from sound to decompression routines.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||27 Dec 2006|
|Super Mario RPG Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if view….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.02||Beg||19 Jan 2015|
|Super Mario RPG Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.04||Beg||19 Jan 2015|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|Super Metroid Mod Manual||begrimed||A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.||Game Specific||SNES||Super Metroid||1.0||Beg||13 Feb 2016|
|Super Metroid SRAM Document||John David Ratliff||This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.||Game Specific||SNES||Super Metroid||1.0||Int||01 Jan 2005|
|Super Paper Mario Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which ….||Game Specific||WII||Super Paper Mario||1.01||Beg||19 Jan 2015|