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Dragon Ball Z III: Ressen Jinzou Ningen Shaman King: Master of Spirit 2 Sanguo Chunqiu: Sichuan Sheng Takahashi Meijin no Bouken Jima IV

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Mario Runner Artea Name Fix Patch Ninja Gaiden - Virgin Edition Sirius Mario Bros. 4

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(601 to 620) of 701 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Super Mario RPG Hacking DocsgiangurgoloA large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more. Archived from http://giangurgolo.home.att.net/smrpg/Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int16 Jun 2007
Super Mario RPG RAM addressesgiangurgoloList of RAM addresses used by SMRPG and their function; very detailed.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG ROM OffsetsgiangurgoloExtensive list of offsets for various data, ranging from sound to decompression routines.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if view….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.02Beg19 Jan 2015
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
Super Metroid CompressionUnicorn_PoopThis is a short little table of notes about the decompression routine in Super Metroid.Game SpecificSNESSuper Metroid1.0Adv10 Nov 2011
Super Metroid Mod ManualbegrimedA massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.Game SpecificSNESSuper Metroid1.0Beg13 Feb 2016
Super Metroid SRAM DocumentJohn David RatliffThis document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.Game SpecificSNESSuper Metroid1.0Int01 Jan 2005
Super Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificWIISuper Paper Mario1.01Beg19 Jan 2015
Super Paper Mario Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if viewed wit….Game SpecificWIISuper Paper Mario1.02Beg19 Jan 2015
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0Adv04 Sep 2010
Superman enemies hp hex valuesDANGER XThis text is with all hp values of superman enemies.Game SpecificNESSuperman1.0Beg21 Jul 2016
Surround DisassemblyDennis DebroDisassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.Source Code2600Surround1.0Adv04 Sep 2010
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeNAN/A1.0Beg30 Dec 2006
Tables for DummiessatsuA reasonably comprehensive and relatively easy to read table document.Table FilesMultipleN/A2.5Beg01 Dec 1999
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeNAN/A1.0Beg01 Jan 2000
Technocop Music Source CodeJeroen TelTechnocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….Source CodeNESTechnocop1.0Adv03 Feb 1993
Temporal Flux ManualChickenlumpHtml guide to Temporal Flux. Explains each basic function of the editor and how to use it. Temporal Flux database entryProgram SpecificSNESChrono Trigger1.0Beg24 Nov 2004
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
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