|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|Sonic Adventure DC Disassembly||Sonic Retro||Sonic Adventure DC Disassembly||Assembly||DC||Sonic Adventure||1.0||Int||01 Dec 2013|
|Sonic Rush BAC Format||Justin Aquadro||An ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).||File Formats||NDS||Sonic Rush||1.0||Beg||19 Jul 2006|
|Sonic Spinball Disassembly||Sonic Retro||Sonic Spinball Disassembly
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….||Assembly||GEN||Sonic the Hedgehog Spinball||1.0||Int||06 Dec 2013|
|SONY Pocketstation Technical Documents||OEM||Here are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.||Hardware Info.||PSX||N/A||1.0||Adv||01 Nov 2011|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.3||Int||27 Dec 2019|
|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|Source Code "MultiMenu"||MopoZ||Source code menu for the cartridge with 16 games Lorom.
Asm for xkas.
http://gegmopo3.magicteam.net/File/MultiMenu000.png||Source Code||SNES||N/A||1.0||Adv||07 Dec 2012|
|Space Funky B.O.B. Source Code||OEM||This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….||Source Code||SNES||B.O.B.||1.0||Adv||02 Sep 2008|
|Space Jockey Disassembly||Dennis Debro||Disassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Space Jockey||1.0||Adv||04 Sep 2010|
|Space War Disassembly||Manuel Polik||Disassembly of the game Space War. Compiles with DASM and vcs.h.||Source Code||2600||Space War||1.0||Adv||04 Sep 2010|
|SPC File Format||creaothceann||The SPC SNES/SFC Music File Format.||File Formats||SNES||N/A||.31||Beg||27 Feb 2006|
|SPC-700 Source||AntiTrack||A commented disassembly of a sound routine.||Source Code||SNES||N/A||1.0||Int||17 Oct 1994|
|SPC700 Mini Tutorial||Gau||This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.||Hardware Info.||SNES||N/A||1.0||Int||31 Oct 2011|
|SPC7110 Info||Dark Force||This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.||Hardware Info.||SNES||N/A||1.0||Adv||25 Jul 2008|
|SPC7110F0a Chip Information||Kammedo||This document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ),
Super Power League 4 (SPL4) and
Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….||Hardware Info.||SNES||N/A||1.0||Adv||30 May 2008|
|SPU information||Doomed||A document detailing the operation of the PlayStation’s Sound Processing Unit.||Hardware Info.||PSX||N/A||1.0||Int||05 Jun 1999|
|Star Wars: The Arcade Game Disassembly||Steve Englehardt||Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.||Source Code||2600||Star Wars: The Arcade Game||1.0||Adv||04 Sep 2010|
|Starmaster Disassembly||Thomas Jentzsch||Disassembly of the game Starmaster. Use DASM and vcs.h to compile.||Source Code||2600||Starmaster||0.9||Adv||04 Sep 2010|
|StarOcean japanese full ROM layout||Traducciones Magno||This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….||Game Specific||SNES||Star Ocean||1.1||Int||07 Jan 2018|