logo
 drop

Main

Community

Submissions

Help

86594434 visitors
 drop

Newest Help Wanted Ads

Newest Utilities

Newest Documents

Newest Translations

Newest Hacks

Newest Reviews

Documents
General Information
Button

(41 to 60) of 627 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Atari 2600 RIOT MapKrokoThis is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.Hardware Info.2600N/A1.0IntNone
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0AdvNone
Atari 2600 TIA MapKrokoThis chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….Hardware Info.2600N/A1.0IntNone
Atari 2600 VCS Precise Sound Values and Distortion BreakdownGlenn SaundersThis document is a discription and chart of the various values for notes and distortion of the Atari 2600 sound.Miscellaneous2600N/A1.0IntNone
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
Automatic Line-Wrap Example ASMKingMikeThis is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation. It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….Source CodeNESN/A1.0Adv06 Jun 2014
Barbie Super Model Source CodeOEMThis is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.Source CodeGGBarbie Super Model1.0AdvNone
Battle City Title Screen HackingGoogieHere’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;)Game SpecificNESBattle City1.0BegNone
BCEI Basic Text ReplacementPhilAMAn old document on an old method for text replacement.Text HackingMultipleN/A1.0BegNone
Beauty and the Beast Music Source CodeJeroen TelThis code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….Source CodeNESBeauty and the Beast1.0AdvNone
Berzerk DisassemblyDennis DebroCompile with DASM using vcs.h version 105 or greater.Source Code2600Berzerk1.0AdvNone
Binary Land DataGoogieThis is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.Game SpecificNESBinary Land1.0BegNone
Bionic Commando ROM HackingThe Almighty GuruComprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.Game SpecificNESBionic Commando2005/09/12BegNone
BIOS OS and Asteroids Source CodeOEMThis is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.Source Code7800N/A1.0AdvNone
Blargg’s S-DSP Timer Glitch ExplanationBlarggAn email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.Hardware Info.SNESN/A2007-03-31AdvNone
Blaster Master Level FormatBenjamin CutlerDocumentation of the level data structure for Blaster Master.Game SpecificNESBlaster Master1.0BegNone
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3BegNone
Bonks Adventure Tile and Tilemap FormatTomaitheousThis document covers; the tile compression format, tilemap format, metatile format. This doc doesn’t not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0IntNone
BoogermanOEMBoogerman is a Famicom game made by Super Game, which is a Taiwanese company. This game was programmed by maxzhou88, the source code being released years later. A lot of the comments are in what appears to be Chinese. I believe it assembles with 2500….Source CodeNESBoogerman1.0AdvNone
Prev 1 2 3 4 5 6 7 ...32 Next