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(561 to 580) of 626 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsNAN/A1.0BegNone
The Definitive Guide to ROM Hacking for Complete BeginnersInVerseA frequently asked questions list of sorts for the aspiring ROM Hacker.MiscellaneousMultipleN/A1.0BegNone
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0AdvNone
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00IntNone
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3BegNone
The Mad Hacker's Guide to Pointers (Appendix B)Gil GaladAn unofficial appendix to the famous pointer document containing some additional information not found in the main document.Pointer HackingNESN/A1.0IntNone
The Mad Hacker's Guide to PointersMadHackerA great document detailing how to look for and use NES pointers.Pointer HackingNESN/A1.1IntNone
The Minus World ExplaineddoppelgangerA technical explanation for why the Minus World exists.Game SpecificNESSuper Mario Bros.1IntNone
The Newbie NES Palette Hacking TutorialDark XA document detailing how to hack palettes using the NESticle emulator and a hex editor.Palette HackingNESN/A1.0BegNone
The Novice Translation DocumentCrazy ChildA very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.Text HackingGBN/A1.0BegNone
The P'radikus ConflictColor DreamsThis is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990. The….Source CodeNESThe P'radikus Conflict2.0IntNone
The Palette Hacking DocTomaToma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0BegNone
The Playstation Translation DocClessA useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as….Text HackingPSXN/A2.0IntNone
The ROM Hack DocumentDemiforceHorribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway.Text HackingNESN/A1.0BegNone
The ROM Hacker's BibleSeRiAlKlRA very old document on text replacementText HackingMultipleN/A1.0BegNone
The way, to get GFX from other games into your SMW-HackFPI ProductionsA guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0BegNone
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0BegNone
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04BegNone
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeNAN/A0.16AdvNone
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingNAN/A1.0IntNone
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