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(561 to 580) of 676 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Subor V3 Music Source CodeOEMThis is music source code for many Subor and clone unit games from China and Russia. If you are familiar with a lot of Chinese Famicom games, you may recognize many of the songs transcribed within.Source CodeNESN/A3.0AdvNone
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0IntNone
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0AdvNone
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aIntNone
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15IntNone
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0AdvNone
Super Mario 64 NotesCellar DwellerThis is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.Game SpecificN64Super Mario 641.0AdvNone
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0AdvNone
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0IntNone
Super Mario Bros. 2 FDS DisassemblyBeneficiiThis is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.Source CodeFDSSuper Mario Bros. 21.0AdvNone
Super Mario Bros. Hacking DocumentDahrkDaizA detailed guide to hacking the level data of the original Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0IntNone
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Super Mario Brothers 1 Level Map BytesDave AugustaSuper Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.Game SpecificNESSuper Mario Bros.1.0AdvNone
Super Mario Brothers High Level DisassemblyMovax12This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….Source CodeNESSuper Mario Bros.1.1Int01 Feb 2013
Super Mario RPG Byte ReferencesgiangurgoloLong list of categorized bytes used to reference enemies, sound effects, graphics, etc.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1BegNone
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0BegNone
Super Mario RPG Hacking DocsgiangurgoloA large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more. Archived from http://giangurgolo.home.att.net/smrpg/Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0IntNone
Super Mario RPG RAM addressesgiangurgoloList of RAM addresses used by SMRPG and their function; very detailed.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0IntNone
Super Mario RPG ROM OffsetsgiangurgoloExtensive list of offsets for various data, ranging from sound to decompression routines.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0IntNone
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