|The Definitive Guide to ROM Hacking for Complete Beginners||InVerse||A frequently asked questions list of sorts for the aspiring ROM Hacker.||Miscellaneous||Multiple||N/A||1.0||Beg||None|
|The Flash Music Source Code||Jeroen Tel||This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.||Source Code||SMS||The Flash||1.0||Adv||None|
|The Gameboy ROM Hacking Doc||Gideon Zhi||A few details on Gameboy pointers.||Pointer Hacking||GB||N/A||1.00||Int||None|
|The Huge Super Mario Bros. 3 Data for Super NES||insectduel||The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.||Game Specific||SNES||Super Mario All-Stars||3||Beg||None|
|The Mad Hacker's Guide to Pointers (Appendix B)||Gil Galad||An unofficial appendix to the famous pointer document containing some additional information not found in the main document.||Pointer Hacking||NES||N/A||1.0||Int||None|
|The Mad Hacker's Guide to Pointers||MadHacker||A great document detailing how to look for and use NES pointers.||Pointer Hacking||NES||N/A||1.1||Int||None|
|The Minus World Explained||doppelganger||A technical explanation for why the Minus World exists.||Game Specific||NES||Super Mario Bros.||1||Int||None|
|The Newbie NES Palette Hacking Tutorial||Dark X||A document detailing how to hack palettes using the NESticle emulator and a hex editor.||Palette Hacking||NES||N/A||1.0||Beg||None|
|The Novice Translation Document||Crazy Child||A very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP
ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.||Text Hacking||GB||N/A||1.0||Beg||None|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||None|
|The Palette Hacking Doc||Toma||Toma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||None|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as….||Text Hacking||PSX||N/A||2.0||Int||None|
|The ROM Hack Document||Demiforce||Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway.||Text Hacking||NES||N/A||1.0||Beg||None|
|The ROM Hacker's Bible||SeRiAlKlR||A very old document on text replacement||Text Hacking||Multiple||N/A||1.0||Beg||None|
|The way, to get GFX from other games into your SMW-Hack||FPI Productions||A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.||Game Specific||SNES||Super Mario World||1.0||Beg||None|
|Thunder Force 3 Hacking Guide||oostyx||A very big hacking document about Thunder Force 3, the best shmup of the Genesis.
Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….||Game Specific||GEN||Thunder Force III||December 2||Int||None|
|TIA Color Charts||Glenn Saunders||A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.||Miscellaneous||2600||N/A||1.0||Beg||None|
|Tile Locations||Piken||This file gives hex locations for graphics in various games.||Game Specific||SNES||Multiple Games||2004-04-04||Beg||None|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||NA||N/A||0.16||Adv||None|
|TileLayer Pro palette file format||creaothceann||Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.||Graphics Hacking||NA||N/A||1.0||Int||None|