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(561 to 580) of 695 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Source Code "MultiMenu"MopoZSource code menu for the cartridge with 16 games Lorom. Asm for xkas. http://gegmopo3.magicteam.net/File/MultiMenu000.pngSource CodeSNESN/A1.0Adv07 Dec 2012
Space Funky B.O.B. Source CodeOEMThis is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….Source CodeSNESB.O.B.1.0Adv02 Sep 2008
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0Adv04 Sep 2010
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31Beg27 Feb 2006
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
SPC7110 InfoDark ForceThis document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.Hardware Info.SNESN/A1.0Adv25 Jul 2008
SPC7110F0a Chip InformationKammedoThis document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ), Super Power League 4 (SPL4) and Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….Hardware Info.SNESN/A1.0Adv30 May 2008
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0Adv04 Sep 2010
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9Adv04 Sep 2010
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.0Int09 Dec 2017
Startropics Level Format NotesJigglysaintThis is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board on October 8,2007.Game SpecificNESStarTropics1.0Beg08 Oct 2007
Stat GrowthLenophisFF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.Source CodeSNESFinal Fantasy IIIv1.0bInt28 Mar 2010
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0Adv03 Dec 1979
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0Adv07 Aug 2010
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