|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|Random Number Generator for SNES||FinS||This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
||Assembly||SNES||Multiple Games||1.0||Int||02 Mar 2014|
|Reading Data Through a Table||ZackMan||A document with included sample code describing how to support table files in your programs.||Source Code||N/A||N/A||1.0||Beg||14 May 2008|
|Recompression||Bongo`||A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.||Source Code||SNES||Light Fantasy 2||1||Int||20 Apr 2006|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Record of Lodoss War||1.2||Adv||30 Jun 2000|
|Red Vs. Blue Disassembly||Dennis Debro||Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.||Source Code||2600||Red vs. Blue||1.0||Adv||04 Sep 2010|
|Relative Searcher 2.4 Tutorial||Jair||A tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relative searching in general as well.||Relative Searching||Multiple||N/A||2.4||Beg||13 Oct 1998|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|
|Reverse Pointer Scan||D||PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.||Source Code||N/A||N/A||2.0||Int||22 Apr 2006|
|Rhino Rumble Music Source Code||Jeroen Tel||This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Rhino Rumble||1.0||Adv||13 Nov 2010|
|Riddle of the Sphinx Disassembly||Thomas Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||04 Sep 2010|
|Ristar Disassembly||Sonic Retro||Ristar Disassembly
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….||Assembly||GEN||Ristar||1.0||Int||06 Dec 2013|
|River City Ransom Password Algorithm||j. mcmahan||This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ….||Game Specific||NES||River City Ransom||0.0||Int||15 Nov 2004|
|River Raid Disassembly||Thomas Jentzsch||This is a disassembly of River Raid. Use DASM and vcs.h to compile.||Source Code||2600||River Raid||1.0||Adv||04 Sep 2010|
|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||N/A||N/A||1.0||Int||03 Aug 2003|
|Road Rash 2 ROM Hacking Guide||Tony Hedstrom||Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.||Game Specific||GEN||Road Rash II||0.7||Beg||28 Feb 2007|
|Road Rash II Disassembly||lory1990||Disassembly of Road Rash II for Sega Genesis||Source Code||GEN||Road Rash II||1.0||Adv||09 Mar 2016|
|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|
|Robocop 3 hex enemies values||DANGER X||Hex text with all enemies values in Robocop 3 in all stages.||Graphics Hacking||NES||RoboCop 3||1.0||Beg||21 Jul 2016|