|Mr. Nutz 2 Source Code||OEM||This is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.||Source Code||GEN||Mr. Nutz 2||1.0||Adv||None|
|Ms Pac-Man Hacking Document||DahrkDaiz||Details on level and palette hacking in Ms. Pac-Man.||Game Specific||NES||Ms. Pac-Man (Namco)||2.0||Int||None|
|Ms. Pac-Man (NES) Maze Data Format||BMF54123||Map data & compression info in Ms. Pac-Man.||Game Specific||NES||Ms. Pac-Man (Tengen)||1.0||Int||None|
|Ms. Pac-Man Disassembly||lory1990||Disassembly of Ms. Pac-Man for Sega Genesis||Source Code||GEN||Ms. Pac-Man||1.0||Adv||15 Sep 2016|
|Musashi no Ken sword man's values||DANGER X||Document for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc…||Game Specific||NES||Musashi no Ken: Tadaima Shugyou Chuu||1.0||Beg||26 Mar 2015|
|Music Bytes 0.7 (Unofficial update by Sliver X)||Sliver X||An in depth information filled guide to the Final Fantasy Music music format.||Game Specific||NES||Final Fantasy||.7||Int||None|
|N64 CPU Documentation||OEM||This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.||Hardware Info.||N64||N/A||0.3||Adv||None|
|N64 Documentation Kit||OEM||This documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.||Assembly||N64||N/A||1.0||Adv||None|
|N64 Opcodes List||anarko||This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.||Assembly||N64||N/A||0.3||Adv||None|
|N64 survival guide||g8z et al||Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.
|Name Table & Pattern Table Doc||Johnie Do||A document detailing how to change NES pattern and name table docus using the Nesticle emulator and a hex editor.||Graphics Hacking||NES||N/A||1.0||Beg||None|
|NBA Hangtime Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, audio programmer and composer for the game.
This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….||Source Code||SNES||NBA Hangtime||1.0||Adv||None|
|NEC Interchannel Package Format||D||NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.||File Formats||Multiple||Multiple Games||2006/2/7||Int||None|
|NEC SuperGrafx Hardware Notes||Charles MacDonald||Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.||Hardware Info.||SGFX||N/A||1.0||Beg||None|
|NEC V60 CPU Manual||OEM||The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….||Hardware Info.||Multiple||N/A||V60||Adv||01 Nov 1986|
|Neo*Geo MVS Hardware Notes||Charles MacDonald||A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platofrms. Quality resource for hackers and ho….||Hardware Info.||ARC||N/A||1.0||Adv||None|
|NES 16×16 Tile Format||Gideon Zhi||A document detailing instructions for dealing with 16×16 NES tiles.||Graphics Hacking||NES||N/A||1.0||Int||None|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||None|
|NES Documentation||y0shi||Comprehensive documentation covering details of several areas of the NES.||Hardware Info.||NES||N/A||2.0||Beg||None|