logo
 drop

Main

Community

Submissions

Help

 drop

Newest Help Wanted Ads

Newest Utilities

Newest Documents

Newest Translations

Newest Hacks

Newest Reviews

Documents
General Information
Button

(361 to 380) of 672 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
N64 CPU DocumentationOEMThis is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.Hardware Info.N64N/A0.3AdvNone
N64 Documentation KitOEMThis documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.AssemblyN64N/A1.0AdvNone
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3AdvNone
N64 survival guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. Hardware Info.N64N/A1BegNone
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docus using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0BegNone
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0AdvNone
NEC Interchannel Package FormatDNEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.File FormatsMultipleMultiple Games2006/2/7IntNone
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0BegNone
NEC V60 CPU ManualOEMThe NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….Hardware Info.MultipleN/AV60Adv01 Nov 1986
Neo*Geo MVS Hardware NotesCharles MacDonaldA description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platofrms. Quality resource for hackers and ho….Hardware Info.ARCN/A1.0AdvNone
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0IntNone
NES APU Sound Hardware ReferenceBlarggThis is a useful programmer reference of the Nintendo Entertainment System’s sound hardware. Hardware Info.NESN/A1AdvNone
NES Dictionary Code w/DTE supportKingMike's TranslationsThis is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.Source CodeNESN/A1.0AdvNone
NES Documentationy0shiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0BegNone
NES Game Genie Code Format DOCBenzeneAnother GameGenie code hacking doc type thing.Cheat CodesNESN/A.71BegNone
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
NES Memory MappingDischExplains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.Hardware Info.NESN/A1.0IntNone
NES Music Format SpecificationKevin HortonThis is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.File FormatsNESN/A1.61IntNone
NES Music Ripping GuideChris M. CovellThis is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….MiscellaneousNESN/A1.0IntNone
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0IntNone
Prev 1... 15 16 17 18 19 20 21 22 23 ...34 Next