logo
 drop

Main

Community

Submissions

Help

56455385 visitors
 drop

Newest Help Wanted Ads

Newest Utilities

Newest Documents

Newest Translations

Newest Hacks

Newest Reviews

Documents
General Information
Button

(361 to 380) of 600 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevel
Notes - Dragon Warrior IIIg8z et alMMC1 PRG bankswap example. Intended for understanding mapper expansion.Hardware Info.NESDragon Warrior III1Int
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv
Nuts & Milk DataelbobeloHere is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link… [url]http:….Game SpecificNESNuts & Milk1.0Beg
Official Documentation on the SH-2OEMHitachi’s docs on the 32x’s two main processors.Hardware Info.32XN/A1.0Adv
Offset DocumentMatrixzBionic Commando offset hacking notes from Matrixz. Game SpecificNESBionic Commando4Beg
OneBus Clone Unit Source CodeOEMOneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….Source CodeNESN/A1.0Adv
Oracle of Seasons ROM HackingJigglysaintA document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.Game SpecificGBThe Legend of Zelda: Oracle of Seasons1.0Beg
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info any ….Game SpecificSNESThe Legend of Zelda: A Link to the Past2Beg
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv
Outlaw DisassemblyManuel PolikDisassembly for the Atari 2600 game, Outlaw. Compiles with DASM.Source Code2600Outlaw1.0Adv
Overlord Music Source CodeJeroen TelThis music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….Source CodeNESOverlord1.0Adv
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int
Palette Modifications of an NES file using a Hex EditorAC2kA document detailing NES palette hacking.Palette HackingNESN/A1.8Beg
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21Int
PC Engine hardware infoUnknownThese 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).Hardware Info.TG16N/A1.0Int
PC Engine Programmable Sound GeneratorPaul CliffordAs the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered.Hardware Info.TG16N/A1.0Int
PC-Engine Video Display Controller DocumentationEmanuel SchleussingerA relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.Hardware Info.TG16N/A0.3Int
PDS 6502 Programming ManualOEMPDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou….AssemblyMultipleN/A1.0Int
Pharaoh Man AIcoldIcedThis document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine.Game SpecificNESMega Man IV1.0Int
Pitfall! DisassemblyThomas JentzschDisassembly of the game Pitfall!. Use DASM and vcs.h to compile.Source Code2600Pitfall!1.0Adv
Prev 1... 15 16 17 18 19 20 21 22 23 ...30 Next