|Musashi no Ken sword man's values||DANGER X||Document for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc…||Game Specific||NES||Musashi no Ken: Tadaima Shugyou Chuu||1.0||Beg||26 Mar 2015|
|Music Bytes 0.7 (Unofficial update by Sliver X)||Sliver X||An in depth information filled guide to the Final Fantasy Music music format.||Game Specific||NES||Final Fantasy||.7||Int||None|
|N64 CPU Documentation||OEM||This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.||Hardware Info.||N64||N/A||0.3||Adv||None|
|N64 Documentation Kit||OEM||This documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.||Assembly||N64||N/A||1.0||Adv||None|
|N64 Opcodes List||anarko||This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.||Assembly||N64||N/A||0.3||Adv||None|
|N64 survival guide||g8z et al||Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.
|Name Table & Pattern Table Doc||Johnie Do||A document detailing how to change NES pattern and name table docus using the Nesticle emulator and a hex editor.||Graphics Hacking||NES||N/A||1.0||Beg||None|
|NBA Hangtime Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, audio programmer and composer for the game.
This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….||Source Code||SNES||NBA Hangtime||1.0||Adv||None|
|NEC Interchannel Package Format||D||NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.||File Formats||Multiple||Multiple Games||2006/2/7||Int||None|
|NEC SuperGrafx Hardware Notes||Charles MacDonald||Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.||Hardware Info.||SGFX||N/A||1.0||Beg||None|
|NEC V60 CPU Manual||OEM||The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….||Hardware Info.||Multiple||N/A||V60||Adv||01 Nov 1986|
|Neo*Geo MVS Hardware Notes||Charles MacDonald||A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platofrms. Quality resource for hackers and ho….||Hardware Info.||ARC||N/A||1.0||Adv||None|
|NES 16×16 Tile Format||Gideon Zhi||A document detailing instructions for dealing with 16×16 NES tiles.||Graphics Hacking||NES||N/A||1.0||Int||None|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||None|
|NES Documentation||y0shi||Comprehensive documentation covering details of several areas of the NES.||Hardware Info.||NES||N/A||2.0||Beg||None|
|NES Game Genie Code Format DOC||Benzene||Another GameGenie code hacking doc type thing.||Cheat Codes||NES||N/A||.71||Beg||None|
|NES Mapper List||Disch||Details for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!||Hardware Info.||NES||N/A||0.7||Adv||24 Mar 2015|
|NES Memory Mapping||Disch||Explains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.||Hardware Info.||NES||N/A||1.0||Int||None|
|NES Music Format Specification||Kevin Horton||This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.||File Formats||NES||N/A||1.61||Int||None|