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Documents

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Final Fantasy II US EasyType Ultimate Mortal Kombat Trilogy Vixen 357 Zelda II: The Adventure of Link

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Jet Pilot Rising Falling Power Glove Analog Mode Test Climber 5

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    New update from 21/20/2018: -Fixed Sonic's belly to be more closer to the original Classic Sonic design. -Now the year displayed in the Title Screen is 2018. -Improved Green Hill Zone hills to be closer to the Master System version. -Purple portal frames from Final Zone background fixed as well. Those things that I forgot to fix in the original release.
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Documents
General Information
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(321 to 340) of 701 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
KatharsisJeroen TelThis is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.Source CodeGBKatharsis1.0Adv13 Nov 2010
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
Kinnikuman characters hex valuesDANGER XA document with all the fighter values. Punch, kick damage, speed and much more.Game SpecificNESM.U.S.C.L.E.1.0Beg10 Nov 2015
Kiwibonga's Table-File Making DocKiwibongaA basic tutorial on table creation.Table FilesMultipleN/A1.0Beg30 Oct 2000
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Layer 3 Information and Usage for GoldenEggShiny NinetalesThis is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….MiscellaneousSNESSuper Mario World 2: Yoshi’s Island1.2Int18 Feb 2018
LeghackNetBrianA guide to hacking Legacy of the WizardGame SpecificNESLegacy of the Wizard1.8Beg31 Jan 2001
Lethal Weapon 3 Music Source CodeJeroen TelThis is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.Source CodeSMSLethal Weapon 31.0Adv09 Nov 1992
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg25 Jun 2006
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2.0Beg01 Jan 2002
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Locating graphics with VBA-SDL-HLabmasterAn example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.Graphics HackingGBAThe Legend of Zelda: The Minish Cap1.0Int24 Feb 2006
Lode Runner Level FormatDischCompression and storage format of Lode Runner levels outlined in detail.Game SpecificNESLode Runner1.1Int31 Jan 2008
Lost Woods & Lost Hills HackingDr. FloppyComprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.Game SpecificNESThe Legend of Zelda1.0Beg17 Jun 2009
Lufia & The Fortress of Doom SRAM GuideVegetamanThis is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.Game SpecificSNESLufia & the Fortress of Doom1.0Int01 Jan 2011
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.Game SpecificSNESLufia II: Rise of the Sinistrals1.0Int27 Apr 2007
Lunar Magic Class 3 - Overworld EditingLordlazerA description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg09 Dec 2002
Lz_comp2Haruhiko OkumuraA very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….Source CodeMultipleN/A2.0Adv10 Apr 1989
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousNAN/A1.0Beg21 Jul 2007
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