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(321 to 340) of 626 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Metroid Password Format GuideJohn David RatliffA in-depth look at the inner workings of the password system of Metroid.Game SpecificNESMetroid1.0IntNone
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0IntNone
Metroid Source Code ExpandedDirty McDingusThis compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assemblabl….Game SpecificNESMetroid1.0BegNone
Metroid Zero Mission ROM hacking dataJigglysaintThis is a document for the Gamebody Advance title, Metroid Zero Mission. Included is an elementry explanation of the room’s level data plus related offsets reguarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0BegNone
Microsoft Fastfile Package FormatDFFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.File FormatsPCN/A2006/2/7IntNone
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0IntNone
Montezuma's Revenge DisassemblyDavid GallowayA disassembly for the game Montezuma’s Revenge. Compiled with DASM and vcs.h.Source Code2600Montezuma's Revenge1.0AdvNone
Moonsweeper SourceRobert Graves Smith IIIAppears to be the original source code for the game Moonsweeper.Source Code2600Moonsweeper1.0AdvNone
MOS MCS 6500 Microcomputer Family Programming ManualOEMThe MOS MCS 6500 Microcomputer Family Programming Manual is part of the KIM-1 hardware development kit. This document applies to all the 65xx CPUs with slight variations, such as the 6502 in the NES, 6510 in the C-64, 6507 in the Atari 2600, the list….AssemblyMultipleN/A1.0IntNone
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0AdvNone
Ms Pac-Man Hacking DocumentDahrkDaizDetails on level and palette hacking in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Namco)2.0IntNone
Ms. Pac-Man (NES) Maze Data FormatBMF54123Map data & compression info in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Tengen)1.0IntNone
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy.7IntNone
N64 CPU DocumentationOEMThis is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.Hardware Info.N64N/A0.3AdvNone
N64 Documentation KitOEMThis documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.AssemblyN64N/A1.0AdvNone
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3AdvNone
N64 survival guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. Hardware Info.N64N/A1BegNone
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docus using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0BegNone
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0AdvNone
NEC Interchannel Package FormatDNEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.File FormatsMultipleMultiple Games2006/2/7IntNone
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