Newest Translations

Magnum Kiki Ippatsu: Empire City - 1931 Super Spike V'Ball Double Dragon II Rambo III

Newest Utilities

mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

Newest Documents

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Newest Reviews

Mega Man 7 Restoration Pokemon Emerald: Complete Hoenn Dex Edition Brigandine: Grand Edition Castlevania: Symphony of the Night - Quality hack

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

Mario Runner Waluigi's Adventure Mega Man 5: Advanced Edition Monster Rancher 2 Seasonal Shrine Tottemo!! Luckyman part 6 Bubble Bobble Improvement Phantasy Star II (Japan) Music Improvement Batman - Playable Ezio from Assassin's Creed

Featured Translation Images

Final Fantasy III Toki Final Fantasy II Trouble Shooter Kyuuyaku Megami Tensei Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo! Beauty and the Beast: Belle's Quest Super Bomberman 4

Recent Updates

  • Community
    Updated with correct board account.
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    site has changed web host
  • Hacks
    *sorry, again a glitch was found, that is the problem with such huge hack projects :)
  • Hacks
    - Enemy F9 Magus stats increased - Hell Geyser's HP Drain works again
Documents
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(321 to 340) of 696 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008IntNone
Kinnikuman characters hex valuesDANGER XA document with all the fighter values. Punch, kick damage, speed and much more.Game SpecificNESM.U.S.C.L.E.1.0Beg10 Nov 2015
Kiwibonga's Table-File Making DocKiwibongaA basic tutorial on table creation.Table FilesMultipleN/A1.0BegNone
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
LeghackNetBrianA guide to hacking Legacy of the WizardGame SpecificNESLegacy of the Wizard1.8BegNone
Lethal Weapon 3 Music Source CodeJeroen TelThis is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.Source CodeSMSLethal Weapon 31.0AdvNone
Links Awakening DX ASMJigglysaintA list of offsets to code that affect various things in the game.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2BegNone
Links Awakening DX Hacking DocumentJigglysaintA document on dungeon data, room pointer data, treasure chest locations, stair locations etc.Game SpecificGBThe Legend of Zelda: Link's Awakening DX2BegNone
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2BegNone
Locating graphics with VBA-SDL-HLabmasterAn example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.Graphics HackingGBAThe Legend of Zelda: The Minish Cap1.0IntNone
Lode Runner Level FormatDischCompression and storage format of Lode Runner levels outlined in detail.Game SpecificNESLode Runner1.1IntNone
Lost Woods & Lost Hills HackingDr. FloppyComprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.Game SpecificNESThe Legend of Zelda1.0BegNone
Lufia & The Fortress of Doom SRAM GuideVegetamanThis is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.Game SpecificSNESLufia & the Fortress of Doom1.0IntNone
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated. This zip….Game SpecificSNESLufia II: Rise of the Sinistrals1.0IntNone
Lunar Magic Class 3 - Overworld EditingLordlazerA description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0BegNone
lz_comp2Haruhiko OkumuraA very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….Source CodeMultipleN/A2AdvNone
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousNAN/A1.0BegNone
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0BegNone
Mario's Picross Level DataKilla BInformation on the Mario’s Picross level format.Game SpecificGBMario's Picross1.0BegNone
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
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