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(321 to 340) of 651 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1BegNone
Mega Man Title Screen Sound CodeinsectduelTeaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.Game SpecificNESMega Man1.0IntNone
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06AdvNone
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0BegNone
MegaMan 2 (NES) Password Crackjayz299A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem.Cheat CodesNESMega Man II1.0BegNone
Megaman 2 Sound Engine DocumentinfidelityHere is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.AssemblyNESMega Man II1.0Int08 Sep 2008
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1BegNone
Megaman 4 Comprehensive DocumentMatrixzA Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.Game SpecificNESMega Man IV1.5IntNone
Megaman 5 Palette Hacking DocSephiroth XA document detailing where you can find the palette for MegaMan in MegaMan 5.Palette HackingNESMega Man V1.0BegNone
Megaman I NES ROM Tech DocAlphaBetaVery detailed information on data locations in MegaMan I in Spanish.Game SpecificNESMega Man.13BegNone
Megaman Xtreme Graphics DecompressingLinA document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.Game SpecificGBMega Man Xtreme1.0AdvNone
Memory Address ListFatoriesAn extensive list of memory addresses in the Gameboy game Legend of Zelda: Oracle of Ages.Game SpecificGBThe Legend of Zelda: Oracle of Ages1.0BegNone
Metroid Password Format GuideJohn David RatliffA in-depth look at the inner workings of the password system of Metroid.Game SpecificNESMetroid1.0IntNone
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0IntNone
Metroid Source Code ExpandedDirty McDingusThis compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assemblabl….Game SpecificNESMetroid1.0BegNone
Metroid Zero Mission ROM hacking dataJigglysaintThis is a document for the Gamebody Advance title, Metroid Zero Mission. Included is an elementry explanation of the room’s level data plus related offsets reguarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0BegNone
Microsoft Fastfile Package FormatDFFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.File FormatsPCN/A2006/2/7IntNone
Mighty final fight enemy valuesDANGER XHere are some hex values to change, you can change the enemies type even add bosses in the stage (except Belger)Game SpecificNESMighty Final Fight1.0Beg24 Mar 2015
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0IntNone
Montezuma's Revenge DisassemblyDavid GallowayA disassembly for the game Montezuma’s Revenge. Compiled with DASM and vcs.h.Source Code2600Montezuma's Revenge1.0AdvNone
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