| (6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int |
| 20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv |
| 4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int |
| 6502 ASM Codes | Bongo` | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| 6502 Instruction Summary | CricketNE | Complete and detailed list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| 6502 Palette Changing Tutorial | windwalker101 | This is a straightforward tutorial on how to change the palette on screen using 6502 assembly. | Graphics Hacking | NES | N/A | 1.0 | Adv |
| 65816 Primer | Brett Tabke | An in depth look at the 65816 processor. | Assembly | SNES | N/A | 1.0 | Int |
| 65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. | Assembly | Multiple | N/A | 2 | Beg |
| 68000 Instruction Set | Unknown | This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes. | Assembly | X68K | N/A | 1.0 | Adv |
| A Beginner's Guide to NES ROM Hacking | Sliver X | An easy to follow guide to NES text replacement. | Text Hacking | NES | N/A | 2.1 | Beg |
| Addendum to ZSNES Savestate Format | creaothceann | This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight. | Save State Hacking | SNES | N/A | 1.0 | Beg |
| Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Beg |
| addrem | Killa B | A portable C library for adding and removing SNES headers. | Source Code | SNES | N/A | 1.0.0 | Beg |
| Adventure Disassembly | Joel Park | Unknown which disassembler was used and which assembler to compile. | Source Code | 2600 | Adventure | 1.0 | Adv |
| Air Fortress Embedded Source Code | Unknown | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | 1.0 | Int |
| Air Sea Battle | Dennis Debro | Possibly compiled using vcs.h in DASM. | Source Code | 2600 | Air Sea Battle | 1.0 | Adv |
| Alien 3 Music Source Code | Jeroen Tel | This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass…. | Assembly | NES | Alien 3 | 1.0 | Adv |
| Alter Ego C Source Code | Shiru | This game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM. | Source Code | NES | Alter Ego | 1.0 | Adv |
| Altering Objects in SM64 | Jensthecomposer | This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. | Game Specific | N64 | Super Mario 64 | 1 | Beg |
| American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv |