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(1 to 20) of 39 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0Adv13 Nov 2010
Crimson Music Source CodeJeroen TelThis source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.Source CodeGBCrimson1.0Adv13 Nov 2010
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
Hard Truck Music Source CodeJeroen TelThis is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.Source CodeGBHard Truck1.0Adv13 Nov 2010
Jet Force Gemini Music Source CodeJeroen TelThis is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.Source CodeGBJet Force Gemini1.0Adv13 Nov 2010
Kaeru no Tame ni Kane wa Naru Technical NotesryanbgstlThis document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….Game SpecificGBKaeru no Tame ni Kane wa Naru1.0Adv27 Jun 2011
KatharsisJeroen TelThis is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.Source CodeGBKatharsis1.0Adv13 Nov 2010
Mario's Picross Level DataKilla BInformation on the Mario’s Picross level format.Game SpecificGBMario's Picross1.0Beg25 Nov 2009
Megaman Xtreme Graphics DecompressingLinA document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.Game SpecificGBMega Man Xtreme1.0Adv27 Sep 2010
How to Change Wild PokemonPhilip ReubenA document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.Game SpecificGBMultiple Games1.0Beg15 May 2008
Giegue's Master Guide to Hacking Pokemon Games Red-CrystalGiegueA guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.Game SpecificGBMultiple Games1.0Beg01 Jan 2002
Pokémon Gold/Silver Scripting CompendiumTauwasserA compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.Game SpecificGBMultiple Games1.0Int21 Jul 2006
Pokémon GSC SupplmentMaximum PotionThis guide is meant to supplement Giegue’s guide to hacking the Gold, Silver, and Crystal versions of Pokémon. It contains data on how to edit the starter Pokémon, how to change the attacks of enemy Pokémon and more information on trainers an….Game SpecificGBMultiple Games1.1Beg01 Jan 2008
Displaying a 2BPP TileLinA brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there.Graphics HackingGBMultiple Games1.0Beg18 Feb 2010
Title Screen Hacking for the Gameboy with NO$GMBCatalystA document detailing how to edit title screen graphics using the No$GMB emulator.Graphics HackingGBN/A1.3Beg01 Jan 2000
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
The Novice Translation DocumentCrazy ChildA very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.Text HackingGBN/A1.0Beg01 Jan 2000
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
Everything You Always Wanted To Know About GAMEBOYkOOPaDespite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.Hardware Info.GBN/A1.00Int17 Mar 1998
GBC HardwareReza LotunThis is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.Hardware Info.GBN/A1.0Int27 Nov 2011
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