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(1 to 20) of 50 Results
TitleAuthorDescriptionCategory AscendingPlatformGameVerLevelDate
Atari 2600 Memory MapKrokoA memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.Assembly2600N/A1.0Int08 Sep 2010
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0Adv03 Dec 1979
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
Atari 2600 TIA MapKrokoThis chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….Hardware Info.2600N/A1.0Int08 Sep 2010
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Atari 2600 RIOT MapKrokoThis is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.Hardware Info.2600N/A1.0Int08 Sep 2010
Cart InformationKevin HortonThis is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.Hardware Info.2600N/A6.0Int18 Apr 1997
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
Atari 2600 VCS Precise Sound Values and Distortion BreakdownGlenn SaundersThis document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.Miscellaneous2600N/A1.0Int02 Apr 1997
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0Adv04 Sep 2010
Desert Falcon SourceBob PolaroOriginal source code to the Atari 2600 game Desert Falcon.Source Code2600Desert Falcon1.0Adv23 Nov 1985
Red Vs. Blue DisassemblyDennis DebroDisassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.Source Code2600Red vs. Blue1.0Adv04 Sep 2010
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
E.T. the Extra-Terrestrial DisassemblyDennis DebroDisassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.Source Code2600E.T. the Extra-Terrestrial1.0Adv18 Jul 2006
Freeway DisassemblyManuel PolikReverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.Source Code2600Freeway1.0Adv04 Sep 2010
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