Compression Library | Jay | This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images. | Source Code | N/A | N/A | 1.2 | Int | 01 Jan 1999 |
TBL Lib | Jay | A C library for you to use when programming to add support for the venerable table file. | Source Code | N/A | N/A | 1.0 | Beg | 01 Jan 2000 |
Game Genie Doc | SnowBro | The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant. | Cheat Codes | N/A | N/A | 1.0 | Beg | 12 Feb 2000 |
Shift-JIS Table | KingMike's Translations | The popular Shift-JIS encoding scheme in table format.
The table is itself encoded in Shift-JIS. | Table Files | N/A | N/A | 1.0 | Beg | 25 Mar 2001 |
Translhextion Source Code | Januschan | A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code. | Source Code | N/A | N/A | 1.6c | Beg | 15 Sep 2001 |
RLEDecmp | TFG | A simple RLE codec written in C. | Source Code | N/A | N/A | 1.0 | Int | 03 Aug 2003 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 24 Feb 2004 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big…. | File Formats | N/A | N/A | 1.0 | Beg | 01 Nov 2004 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi…. | Source Code | N/A | N/A | 0.16 | Adv | 11 Jan 2005 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example. | Graphics Hacking | N/A | N/A | 1.0 | Beg | 24 Dec 2005 |
Reverse Pointer Scan | D | PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%. | Source Code | N/A | N/A | 2.0 | Int | 22 Apr 2006 |
EDICT Format Onomatopoeia List | filler | This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an…. | Miscellaneous | N/A | N/A | 1.0 | Beg | 30 Apr 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
FAQ for the LZSS Compression | Nemesis | A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan) | Text Hacking | N/A | N/A | 1.0 | Int | 06 Jun 2006 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |
IPS Patcher | D | A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE. | Source Code | N/A | N/A | 2.0 | Int | 03 Jul 2006 |
TableLib | Klarth | C++ library for table reading, dumping, and insertion. Functional samples with source included. | Source Code | N/A | N/A | 1.0 | Beg | 30 Dec 2006 |
TileLayer Pro palette file format | creaothceann | Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document. | Graphics Hacking | N/A | N/A | 1.0 | Int | 09 Feb 2007 |
65816 ASM Tutorial | Sukasa | Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an…. | Assembly | N/A | N/A | 1.0 | Adv | 20 Feb 2007 |
Mac Hack | O_manko | How to get started if you want to hack using a Mac. | Miscellaneous | N/A | N/A | 1.0 | Beg | 21 Jul 2007 |