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(1 to 20) of 27 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Breath of Fire III Text Hacking GuidenavarchosThis document explains text hacking for the Playstation 1 release of Breath of Fire III. This guide covers the following versions of the game:
  • SLPS-00990 (Japanese NTSC)
  • SLUS-00422 (English NTSC)
  • SLES-01304 (E….
Text HackingPSXBreath of Fire III1.4Int06 Nov 2021
Breath of Fire IV Text Hacking GuidenavarchosThis document explains text hacking for the Playstation 1 release of Breath of Fire IV. This guide covers the following versions of the game:
  • SLPS-02728 (Japanese NTSC)
  • SLUS-01324 (English NTSC)
Text HackingPSXBreath of Fire IV1.4Int04 Nov 2021
Camera Hacking GuideUtilsA guide on hacking camera angles of 3d playstation games.MiscellaneousPSXN/A8.10.3 FinInt06 Nov 2011
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0Int31 Aug 2001
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
Hacking Japanese NBA Jam T.E. for PSX: A Beginner's GuideeskayelleA compendium to Double Z’s other PSX NBA Jam T.E. doc, this one focuses specifically on the Japanese rom. Armed with this document and the [url=http://www.romhacking.net/documents/84….Game SpecificPSXNBA Jam T.E.1.1Beg09 Jul 2021
Hacking NBA Jam T.E. for PSX: A Beginner's GuideeskayelleLooking to insert yourself or your favorite player into NBA Jam T.E. for PlayStation? Look no further! Thanks to heavy research by Mattrizzle, plus contributions by [url=http://www.romhacki….Game SpecificPSXNBA Jam T.E.1.2Beg09 Jul 2021
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
Inserting Custom Sounds into PSX NBA Jam T.E.eskayelleThis Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….Audio HackingPSXNBA Jam T.E.1.0Beg01 May 2021
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0Int12 Dec 2006
Playstation PointersambyraA general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.Pointer HackingPSXSD Gundam: G CenturyAInt15 Dec 2007
PlayStation Video Format (STR)Michael SabinSony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..File FormatsPSXN/A1.1Int01 Mar 2013
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
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