|Breath of Fire III Text Hacking Guide||navarchos||This document explains text hacking for the Playstation 1 release of Breath of Fire III.
This guide covers the following versions of the game:
- SLPS-00990 (Japanese NTSC)
- SLUS-00422 (English NTSC)
- SLES-01304 (E….
|Text Hacking||PSX||Breath of Fire III||1.4||Int||06 Nov 2021|
|Breath of Fire IV Text Hacking Guide||navarchos||This document explains text hacking for the Playstation 1 release of Breath of Fire IV. This guide covers the following versions of the game:
- SLPS-02728 (Japanese NTSC)
- SLUS-01324 (English NTSC)
|Text Hacking||PSX||Breath of Fire IV||1.4||Int||04 Nov 2021|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask||Joshua Walker||A compilation of details on the hardware of the PlayStation.||Hardware Info.||PSX||N/A||1.1||Int||06 Nov 2011|
|First PS ASM Doc for Hacking||Skeud||A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….||Assembly||PSX||Legend of Mana||1.0||Int||31 Aug 2001|
|GPU information||Doomed||A document on the Graphics Processing Unit of the PlayStation.||Hardware Info.||PSX||N/A||1.0||Int||30 Aug 1999|
|GTE information||Doomed||A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.||Hardware Info.||PSX||N/A||1.0||Int||02 Feb 2000|
|Hacking Japanese NBA Jam T.E. for PSX: A Beginner's Guide||eskayelle||A compendium to Double Z’s other PSX NBA Jam T.E. doc, this one focuses specifically on the Japanese rom.
Armed with this document and the [url=http://www.romhacking.net/documents/84….||Game Specific||PSX||NBA Jam T.E.||1.1||Beg||09 Jul 2021|
|Hacking NBA Jam T.E. for PSX: A Beginner's Guide||eskayelle||Looking to insert yourself or your favorite player into NBA Jam T.E. for PlayStation? Look no further! Thanks to heavy research by Mattrizzle, plus contributions by [url=http://www.romhacki….||Game Specific||PSX||NBA Jam T.E.||1.2||Beg||09 Jul 2021|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|Inserting Custom Sounds into PSX NBA Jam T.E.||eskayelle||This Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….||Audio Hacking||PSX||NBA Jam T.E.||1.0||Beg||01 May 2021|
|Mega Man X6 Tweaks Workbook||acediez||An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
||Game Specific||PSX||Mega Man X6||2.0||Int||01 Nov 2019|
|Miniguide on Virtual File Systems||Klarth||A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.||File Formats||PSX||N/A||1.0||Int||12 Dec 2006|
|Playstation Pointers||ambyra||A general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.||Pointer Hacking||PSX||SD Gundam: G Century||A||Int||15 Dec 2007|
|PlayStation Video Format (STR)||Michael Sabin||Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..||File Formats||PSX||N/A||1.1||Int||01 Mar 2013|
|PPF Patcher||D||A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.||Source Code||PSX||N/A||2.0||Beg||03 Jul 2006|
|Print GPU||Doomed||This routine shows how to print text to the screen, by using the GPU.||Source Code||PSX||N/A||1.0||Beg||18 May 1999|
|PSX VBlank||Doomed||This demonstrates a simple VBlank IRQ for the Playstation.||Source Code||PSX||N/A||1.0||Beg||28 Sep 1999|
|Quick CDrom explanation||Doomed||A very technical document on the PSX CD ROM drive.||Hardware Info.||PSX||N/A||1.0||Adv||01 Jan 2000|