|Thunder Force 3 Hacking Guide||oostyx||A very big hacking document about Thunder Force 3, the best shmup of the Genesis.
Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….||Game Specific||GEN||Thunder Force III||December 2||Int||02 Dec 2010|
|Compression - Shining Force||g8z et al||Multiple Huffman. 68k code more intriguing. No example source.||Source Code||GEN||Shining Force||2.0||Int||13 May 2006|
|Deinterleave MD ROM||D||PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.||Source Code||GEN||N/A||2.0||Int||20 Apr 2006|
|Sega Genesis VDP Documentation||Charles MacDonald||Various quirks and notes on the Genesis Video Display Processor.||Hardware Info.||GEN||N/A||1.5f||Int||10 Aug 2000|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.3||Int||27 Dec 2019|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Columns Disassembly||lory1990||Disassembly of Columns for Sega Genesis||Source Code||GEN||Columns||1.1||Adv||24 Apr 2016|
|Sega Genesis Programming Introduction||Fonzie||An introduction to programming the Genesis. English and French versions included.||Assembly||GEN||N/A||1.1||Int||11 Jun 2004|
|Streets of Rage 2: Character Physics||Metal64||A guide of how to change the characters physics in Streets of Rage 2.||Game Specific||GEN||Streets of Rage 2||1.0||Int||10 Feb 2018|
|Streets of Rage 2: Level Music offsets||Metal64||Documentation about the music offset and values.||Game Specific||GEN||Streets of Rage 2||1.0||Beg||16 Feb 2018|
|Streets of Rage 2: Modifying Sound Values||Metal64||Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.||Audio Hacking||GEN||Streets of Rage 2||1.0||Beg||31 Mar 2018|
|Megaman - The Wily Wars hacking notes||Matrixz||Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.||Game Specific||GEN||Mega Man: The Wily Wars||1.0||Beg||23 Jun 2010|
|James Pond 3 Hacking Notes||Saxman||These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….||Game Specific||GEN||James Pond 3: Operation Starfish||1.0||Beg||18 Jun 2010|
|The 68000's Instruction Set||Unknown||A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).||Assembly||GEN||N/A||1.0||Int||03 Nov 1996|
|Collection of Sega Genesis Manuals||OEM||If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.||Hardware Info.||GEN||N/A||1.0||Adv||29 Mar 2000|
|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Eternal Champions Hacking Notes||BillyTime! Games||This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ….||Game Specific||GEN||Eternal Champions||1.0||Beg||24 Sep 2020|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|Mr. Nutz 2 Source Code||OEM||This is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.||Source Code||GEN||Mr. Nutz 2||1.0||Adv||16 May 1994|