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(21 to 27) of 27 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Medabots/Medarot 2 Core: Streamed music locationsRocket RobzThis contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.Audio HackingGBAMedabots: Metabee Version1.0Beg12 Jan 2021
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
Power-Up Card Data DocLuigiBloodPower-Up Card Data Description, all about Items, Lives, and Switch Data.Game SpecificGBASuper Mario Advance 4: Super Mario Bros. 31.0Beg24 Jun 2010
SMA2 HACKING NOTESOquendoSMA2 recompilation hacking notes released by Oquendo 1.1 SMA2 SPRITES ID’S 1.0 FIRST PUBLIC REALESEGame SpecificGBASuper Mario World: Super Mario Advance 21.1Int08 Sep 2021
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
Stat editing for enemies, accessories, weapons and materialsManekimoneyThis tutorial expects you to know how decimal to hexadecimal conversion works and vice versa. For Swordcraft Story 2 stats editing, you will require:
  • a ROM of Summon Night: Swordcraft Story 2
  • a Hex Editor (for the example, HxD is used)
  • prefe….
Game SpecificGBASummon Night: Swordcraft Story 21.0Int06 Dec 2020
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