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(1 to 20) of 27 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0Beg05 Feb 2011
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
Final Fantasy 1: Dawn of Souls event codePrincess SaraThis is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls. All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings. Dialog text has be….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.0Adv21 Apr 2019
FF4 Advance - Command PointersPowerPandaThis file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….Pointer HackingGBAFinal Fantasy IV Advance1.0Int24 May 2020
FF4 Advance - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….Pointer HackingGBAFinal Fantasy IV Advance1.0Int26 May 2020
Stat editing for enemies, accessories, weapons and materialsManekimoneyThis tutorial expects you to know how decimal to hexadecimal conversion works and vice versa. For Swordcraft Story 2 stats editing, you will require:
  • a ROM of Summon Night: Swordcraft Story 2
  • a Hex Editor (for the example, HxD is used)
  • prefe….
Game SpecificGBASummon Night: Swordcraft Story 21.0Int06 Dec 2020
Medabots/Medarot 2 Core: Streamed music locationsRocket RobzThis contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.Audio HackingGBAMedabots: Metabee Version1.0Beg12 Jan 2021
Medabots AX/Medarot G: Streamed music locationsRocket RobzThis contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.Audio HackingGBAMedabots AX: Metabee Version1.0Beg12 Jan 2021
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
Locating graphics with VBA-SDL-HLabmasterAn example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.Graphics HackingGBAThe Legend of Zelda: The Minish Cap1.0Int24 Feb 2006
FF4 Advance Data StructuresPKT PaladinStructure data for items, level up data, and spell learning data. This info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.Game SpecificGBAFinal Fantasy IV Advance1.0Beg20 Jun 2009
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
Power-Up Card Data DocLuigiBloodPower-Up Card Data Description, all about Items, Lives, and Switch Data.Game SpecificGBASuper Mario Advance 4: Super Mario Bros. 31.0Beg24 Jun 2010
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Castlevania: Aria of Sorrow Item Location Editing GuidecaminopreacherThis Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
F-Zero Climax Datasamurai gorohHere is a document which shows locations of certain data in F-Zero climax.Game SpecificGBAF-Zero - Climax1.0Int08 Sep 2009
SMA2 HACKING NOTESOquendoSMA2 recompilation hacking notes released by Oquendo 1.1 SMA2 SPRITES ID’S 1.0 FIRST PUBLIC REALESEGame SpecificGBASuper Mario World: Super Mario Advance 21.1Int08 Sep 2021
GBA Programming ManualOEMThis is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….Hardware Info.GBAN/A1.1Int02 Apr 2001
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