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(81 to 100) of 247 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Final Fantasy Bits and BobblesDarKnight13Information on palette locations in Final Fantasy.Palette HackingNESFinal Fantasy1.0Beg05 Jan 2001
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
Fire ‘N Ice DatahukkaNES Fire’N Ice (aka Solomon’s Key 2) level format and other data.Game SpecificNESFire ‘N Ice1.1Int26 Nov 2007
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
G.I. Joe PasswordsDischFormat for G.I. Joe passwords outlined. Commented disassembly included!Game SpecificNESG.I. Joe1.0Beg22 Jan 2008
Galaxian (NES) DisassemblylidnariqGalaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test. Hundreds of ho….Source CodeNESGalaxian1.0Adv13 Sep 2011
Gimmick! Rom Hacking DocumentCommando125A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….Game SpecificNESMr. Gimmick1.0Int05 Mar 2008
Guardian Legend ROM Hacking DocumentJigglysaintThis is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….Game SpecificNESThe Guardian Legend1.0Beg14 May 2008
Hacking Final Fantasy 3j NESticle Save StatesSliver XA guide to hacking Final Fantasy 3j save states.Game SpecificNESFinal Fantasy III2.0Beg26 May 2002
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking NES MusicSliver XA document detailing a method for editing NES music using NSF files.MiscellaneousNESN/A1.0Int28 Jun 2001
Hacking Savestates for Final FantasyBastard SonSavestate Hacking guide for Final Fantasy.Game SpecificNESFinal Fantasy.02Beg17 Oct 1998
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0Beg05 Jan 2001
Hacking The Legend of Zelda Overworld Screens and Column CombosgzipThis document explains how overworld screen and column data is stored in The Legend of Zelda and how to hack it. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator. ….Game SpecificNESThe Legend of Zelda1.0Int27 Apr 2021
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
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