Newest Hacks

Debilitator Reset Random Battle Songs SMW Quest For Gaming Super HitCombo Kart- Snowland Version 2.0

Newest Translations

Donkey Kong Country 3: Dixie Kong's Double Trouble Kagero: Deception II Mitsume ga Tooru Donkey Kong Jr.

Newest Utilities

Goof Troop Editor PSX/2 CNF Creator FFA Expander Ganesha Dx

Newest Documents

Documents

Newest Reviews

Karnov Kirby's Pinball Land DX Journey to Silius - Original Sprites Final Fantasy II Restored

Newest Homebrew

ROOMS For the Birds VI Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game

Featured Hack Images

Rockman Exile Pokémon Amnesia DOOM 32X 24 Level Expansion Bleach Pac-Man

Featured Translation Images

Wonder Project J2: Koruro no Mori no Josette Maid-san wo Migi ni Final Fantasy III Adventure Island II

Recent Updates

Documents
General Information
Button

(21 to 40) of 247 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0Adv04 Sep 2010
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Captain Tsubasa 2 Hacking GuideWhiponUseful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.Game SpecificNESCaptain Tsubasa Vol. II: Super Striker1.0Int29 Nov 2008
Castlevania 2 Sprite DataOptomonDocumentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document.Game SpecificNESCastlevania II: Simon’s Quest1.1Int30 Apr 2013
Castlevania Enemy DataOptomonThis is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.Game SpecificNESCastlevania0.9Int02 Oct 2007
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
Castlevania II: Simon's Quest Hacking GuideDreamWave GamesA guide to hacking Castlevania II.Game SpecificNESCastlevania II: Simon’s Quest1.0Beg21 Mar 1999
Castlevania Music FormatSliver XAll the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)Game SpecificNESCastlevania1.0Int10 Nov 2011
Changing a NES Game's TextaStROcReEp 2000NES text editing with the aid of NESticle.Text HackingNESN/A2.0Beg04 Nov 2011
CNROM CHR to MMC3 CHRinfidelityHere is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.AssemblyNESN/A1.0Adv26 Nov 2013
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
Color Dreams NES Programming ManualDaniel LawtonThis is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….AssemblyNESN/A1.0Int06 Feb 1990
Comprehensive Guide to SMB1 Music HackingDr. FloppyAt long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!Game SpecificNESSuper Mario Bros.1.0Int01 Apr 2008
Compression - River City Ransom Zerog8z et alTilemap compression. ASM trace.Source CodeNESRenegade2.0Int13 May 2006
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
Constructing Tables for NES ROM HackingInVerseAn easy to read, no nonsense guide to making tables for NES ROMs.Table FilesNESN/A1.2Beg13 Apr 1999
Contra - Hacking GuideTraxThis is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra. The document covers these aspects of the game: ….Game SpecificNESContra1.0Beg29 Jan 2016
Prev ... 1 [2] 3 4 5 6 ... 12 13 Next