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Metroid: SR387 Good Ending Bug Fix Donkey Kong Redux Mother 2.1 - Relocalized

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Solomon no Kagi: Oujo Rihita no Namida Kaite Tsukutte Asoberu Dezaemon Ganbare Goemon Gaiden 2: Tenka no Zaihou Bikkuriman World

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Griever's Pointer Searcher (English Translation) SPCTool PCSX 1.5 with Code Marker DWAeditor

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Mega Man X6 Tweaks Pepsiman (for NES) Rockman/Mega Man 2 - Slide and Charge Shot Castlevania: Dawn of Dignity (New Portraits Hack)

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Into the Blue RI Probe Star Evil Lunar Limit
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(681 to 700) of 714 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie’s SNES Port DocAnomieThis is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.Hardware Info.SNESN/A2007-04-27Int27 Apr 2007
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12Adv12 Jul 2007
Anomie’s Register DocAnomieA nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of….Hardware Info.SNESN/A2007-07-12Int12 Jul 2007
Anomie's SNES Memory Mapping DocAnomieThis is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.Hardware Info.SNESN/A2008-12-21Int21 Dec 2008
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
Anomie's SPC700 DocAnomieIn depth information on the SPC700 including a diassembly of the Boot ROM.Hardware Info.SNESN/A2009-07-19Int19 Jul 2009
Chrono Trigger DatabaseGeigerA document pertaining to Chrono Trigger offsets.Game SpecificSNESChrono Trigger2011.03.03Beg03 Mar 2011
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3.0Beg01 Jan 2005
Programming the Z80Rodnay ZaksProgramming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo….AssemblyMultipleN/A3.0Int01 Jan 1981
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21Int09 Apr 2005
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06Adv31 Jan 2016
Bionic Commando Offset DocumentMatrixzBionic Commando offset hacking notes from Matrixz.Game SpecificNESBionic Commando4Beg13 Jan 2006
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
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