Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers. | Hardware Info. | SNES | N/A | 1212 | Adv | 28 Sep 2015 |
Der Langrisser Data Structures | D | A document detailing much of the data in Der Langrisser including items, units, and classes. | Game Specific | SNES | Der Langrisser | 122107 | Int | 21 Dec 2007 |
Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int | 13 May 2006 |
Compression - Sylvan Tale | g8z et al | Simple LZ. ASM trace with method comparisons. | Source Code | GG | Sylvan Tale | 2 | Int | 13 May 2006 |
Deinterleave N64 ROM | D | PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | N64 | N/A | 2 | Beg | 03 Jul 2006 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 13 Mar 2003 |
Fire Emblem: Ultimate Tutorial | Blazer | This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti…. | Game Specific | GBA | Fire Emblem | 2.0 | Beg | 08 Jul 2010 |
Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM locations. | Game Specific | SNES | Stunt Race FX | 2.0 | Beg | 10 May 2006 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 13 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 13 May 2006 |
Mega Man X6 Tweaks Workbook | acediez | An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
| Game Specific | PSX | Mega Man X6 | 2.0 | Int | 01 Nov 2019 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
Solstice room data documentation | Jp32 | Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information.
Contains following:
- Room data/format documentation
- Complete list of sprite types/values
- Complete list of blocks and special bl….
| Game Specific | NES | Solstice: The Quest for the Staff of Demnos | 2.0 | Int | 16 Jun 2019 |
SMB3 Enemy Document (Organized) | Blue Finch | If you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you.
Neatly arranged by their groups, this …. | Game Specific | NES | Super Mario Bros. 3 | 2.0 | Beg | 28 Jul 2018 |
Links Awakening DX ASM | Jigglysaint | A list of offsets to code that affect various things in the game. | Game Specific | GB | The Legend of Zelda: Link's Awakening DX | 2.0 | Beg | 25 Jun 2006 |
Links Awakening DX Hacking Document | Jigglysaint | A document on dungeon data, room pointer data, treasure chest locations, stair locations etc. | Game Specific | GB | The Legend of Zelda: Link's Awakening DX | 2.0 | Beg | 01 Jan 2002 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |