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(601 to 620) of 760 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg16 May 2010
Balloon Fight Level HackingQuick CurlyThis collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight. Information documented includes the level header format, platform detection, graphics, enemy data, cl….Game SpecificNESBalloon Fight1.1Int05 Aug 2015
PlayStation Video Format (STR)Michael SabinSony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..File FormatsPSXN/A1.1Int01 Mar 2013
Rock Man 2 Weapon Get Text DocumentDragonMage98This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.Text HackingNESMega Man 21.1Int16 Mar 2016
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
GBA Programming ManualOEMThis is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….Hardware Info.GBAN/A1.1Int02 Apr 2001
FF3us Battle Event ScriptsMadsiurThis is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….Game SpecificSNESFinal Fantasy III1.1Beg16 Oct 2016
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
Bubble Bobble Arcade EditingQuietWhisperIn 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….Game SpecificARCBubble Bobble1.1Beg08 Feb 2017
Cartridge InterfaceNat!Detailed instructions on how the Jaguar handles cartridge data.Hardware Info.JAGN/A1.11Adv30 Mar 1997
Paper Mario Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if viewed wit….Game SpecificN64Paper Mario1.12Beg19 Jan 2015
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
Rock Man 2 Weapon DataDragonMage98This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far. It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….MiscellaneousNESMega Man 21.2Int03 Nov 2016
AnusP's Advanced Hacking TutorialAnusPOne of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.Pointer HackingMultipleN/A1.2Int25 Mar 1998
Constructing Tables for NES ROM HackingInVerseAn easy to read, no nonsense guide to making tables for NES ROMs.Table FilesNESN/A1.2Beg13 Apr 1999
Record of the Lodoss War R'Engineer NotesF.H.An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.Game SpecificSNESLodoss Tou Senki1.2Adv30 Jun 2000
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
FEDS (U) Hacking DocumentationBlazerThis includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….Game SpecificNDSFire Emblem: Shadow Dragon1.2Beg19 Apr 2009
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
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