|GBA Programming Manual||OEM||This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….||Hardware Info.||GBA||N/A||1.1||Int||02 Apr 2001|
|FF3us Battle Event Scripts||Madsiur||This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….||Game Specific||SNES||Final Fantasy III||1.1||Beg||16 Oct 2016|
|Sega Genesis Programming Introduction||Fonzie||An introduction to programming the Genesis. English and French versions included.||Assembly||GEN||N/A||1.1||Int||11 Jun 2004|
|Bubble Bobble Arcade Editing||QuietWhisper||In 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….||Game Specific||ARC||Bubble Bobble||1.1||Beg||08 Feb 2017|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Paper Mario Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit….||Game Specific||N64||Paper Mario||1.12||Beg||19 Jan 2015|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|How to Edit 16×16 tiles||David Timko||Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.||Graphics Hacking||SNES||N/A||1.2||Beg||21 May 2007|
|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.2||Int||03 Nov 2016|
|AnusP's Advanced Hacking Tutorial||AnusP||One of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.||Pointer Hacking||Multiple||N/A||1.2||Int||25 Mar 1998|
|Constructing Tables for NES ROM Hacking||InVerse||An easy to read, no nonsense guide to making tables for NES ROMs.||Table Files||NES||N/A||1.2||Beg||13 Apr 1999|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Lodoss Tou Senki||1.2||Adv||30 Jun 2000|
|Compression Library||Jay||This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.||Source Code||N/A||N/A||1.2||Int||01 Jan 1999|
|FEDS (U) Hacking Documentation||Blazer||This includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….||Game Specific||NDS||Fire Emblem: Shadow Dragon||1.2||Beg||19 Apr 2009|
|Final Fantasy Advance and Chrono Trigger DS Font Specifications||Dragonsbrethren||Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin….||File Formats||Multiple||Multiple Games||1.2||Int||24 Jul 2009|
|Mega Man V Hex Edit Doc||MetHy||This file regroups hex editing notes I took during the making of my MM5 hack called Second Strike.
If you’re interested in hacking MM5, the first thing you should do before reading this file,
….||Game Specific||NES||Mega Man 5||1.2||Beg||07 Mar 2017|
|BLITTER||Nat!||How the 2D engine is handled on the Jaguar.||Hardware Info.||JAG||N/A||1.26||Adv||27 Sep 1998|
|Zelda II - Music Info & Expansion||the_icepenguin||This is intended to be used alongside optomon’s music document.
It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….||Audio Hacking||NES||Zelda II: The Adventure of Link||1.3||Int||11 Mar 2019|
|Title Screen Hacking for the Gameboy with NO$GMB||Catalyst||A document detailing how to edit title screen graphics using the No$GMB emulator.||Graphics Hacking||GB||N/A||1.3||Beg||01 Jan 2000|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.3||Int||27 Dec 2019|