| Hacking Savestates for Final Fantasy | Bastard Son | Savestate Hacking guide for Final Fantasy. | Game Specific | NES | Final Fantasy | .02 | Beg |
| Megaman I NES ROM Tech Doc | AlphaBeta | Very detailed information on data locations in MegaMan I in Spanish. | Game Specific | NES | Mega Man | .13 | Beg |
| SPC File Format | creaothceann | The SPC SNES/SFC Music File Format. | File Formats | SNES | N/A | .31 | Beg |
| Hacking Wild Pokemon Encounters | Tzepish | Information on changing wild pokemon encounters in Pokemon Crystal. | Game Specific | GB | Pokémon Crystal | .4 | Beg |
| Final Fantasy IIj Save Editing | Nananki Son of Seto | A guide to hacking Final Fantasy II save states. | Game Specific | NES | Final Fantasy II | .5 | Beg |
| Final Fantasy VI | Cless | An incredibly thorough listing of data locations in Final Fantasy VI. | Game Specific | SNES | Final Fantasy VI | .6 | Beg |
| Music Bytes 0.7 (Unofficial update by Sliver X) | Sliver X | An in depth information filled guide to the Final Fantasy Music music format. | Game Specific | NES | Final Fantasy | .7 | Int |
| NES Game Genie Code Format DOC | Benzene | Another GameGenie code hacking doc type thing. | Cheat Codes | NES | N/A | .71 | Beg |
| FF1 Magic Notes | Bongo` | While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy! | Game Specific | NES | Final Fantasy | .90 | Beg |
| SNES and GB sprite storage formats | Piken | This document covers several different storage formats for GB and SNES graphics. | Graphics Hacking | Multiple | N/A | 0.0 | Int |
| River City Ransom Password Algorithm | j. mcmahan | This text provides a description of the password algorithm for the NES
version of River City Ransom. The information provided should allow the
reader to generate passwords for a desired set of character data, or to
determine the character data ass…. | Game Specific | NES | River City Ransom | 0.0 | Int |
| Gamecube DSP | Duddie | A description of the bytecode that the Gamecube DSP procesor uses. | Assembly | GC | N/A | 0.0.4 | Adv |
| Nijuu Music Source Code | Neil Baldwin | Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career. | Source Code | NES | N/A | 0.01b | Adv |
| SNES9x savestate file format | creaothceann | A document detailing the basics of the snes9x savestate format. | File Formats | SNES | N/A | 0.1 | Int |
| How To Make Table Files | Kevtav | Another guide to making table files. | Table Files | Multiple | N/A | 0.10 | Beg |
| Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi…. | Source Code | NA | N/A | 0.16 | Adv |
| Super Castlevania IV: Graphics decompression | TFG | Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will…. | Graphics Hacking | SNES | Super Castlevania IV | 0.1a | Int |
| PC-Engine Video Display Controller Documentation | Emanuel Schleussinger | A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth. | Hardware Info. | TG16 | N/A | 0.3 | Int |
| N64 CPU Documentation | OEM | This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works. | Hardware Info. | N64 | N/A | 0.3 | Adv |
| N64 Opcodes List | anarko | This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing. | Assembly | N64 | N/A | 0.3 | Adv |