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(681 to 700) of 714 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Zelda3 CompendiumSePHAlthough not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.8.4Int24 Apr 2014
FF3 $7E5000 source codeabwFully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM ….Source CodeSNESFinal Fantasy III1.0Adv13 Feb 2016
Super Metroid Mod ManualbegrimedA massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.Game SpecificSNESSuper Metroid1.0Beg13 Feb 2016
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
FF3us Battle Event ScriptsMadsiurThis is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….Game SpecificSNESFinal Fantasy III1.1Beg16 Oct 2016
Ogre Battle Compressed Graphics LocationsFinSDocument which contains the locations for compressed graphics in the game Ogre Battle for the SNES.Graphics HackingSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle ROM DataVerySneakyOgre Battle ROM data in spreadsheet format.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle Rom MapFinSThis document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Layer 3 Information and Usage for GoldenEggShiny NinetalesThis is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….MiscellaneousSNESSuper Mario World 2: Yoshi’s Island1.3Int18 Feb 2018
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.1Int07 Jan 2018
Super Mario RPG - Bank $C2 DisassemblyYakibombThis is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int18 May 2018
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
PC-Engine Video Display Controller DocumentationEmanuel SchleussingerA relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.Hardware Info.TG16N/A0.3Int01 Feb 1998
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
PC Engine Programmable Sound GeneratorPaul CliffordAs the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered.Hardware Info.TG16N/A1.0Int04 Jan 2008
PC Engine hardware infoOEMThese 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).Hardware Info.TG16N/A1.0Int01 Oct 2005
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