| Atari 2600 Memory Map | Kroko | A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited. | Assembly | 2600 | N/A | 1.0 | Int |
| Atari 2600 TIA Map | Kroko | This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni…. | Hardware Info. | 2600 | N/A | 1.0 | Int |
| Atari 2600 TIA Hardware Notes | Andrew Towers | There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read. | Hardware Info. | 2600 | N/A | 1.0 | Adv |
| Combat Disassembly | Roger Williams | Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h. | Source Code | 2600 | Combat | 1.0 | Adv |
| Atari 2600 Music And Sound Programming Guide | Paul Slocum | It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know. | Miscellaneous | 2600 | N/A | 1.0 | Adv |
| Desert Falcon Source | Bob Polaro | Original source code to the Atari 2600 game Desert Falcon. | Source Code | 2600 | Desert Falcon | 1.0 | Adv |
| Red Vs. Blue Disassembly | Dennis Debro | Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h. | Source Code | 2600 | Red vs. Blue | 1.0 | Adv |
| Space War Disassembly | Manuel Polik | Disassembly of the game Space War. Compiles with DASM and vcs.h. | Source Code | 2600 | Space War | 1.0 | Adv |
| Atari 2600 RIOT Map | Kroko | This is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer. | Hardware Info. | 2600 | N/A | 1.0 | Int |
| Atari 2600 VCS Precise Sound Values and Distortion Breakdown | Glenn Saunders | This document is a discription and chart of the various values for notes and distortion of the Atari 2600 sound. | Miscellaneous | 2600 | N/A | 1.0 | Int |
| E.T. the Extra-Terrestrial Disassembly | Dennis Debro | Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile. | Source Code | 2600 | E.T. the Extra-Terrestrial | 1.0 | Adv |
| Freeway Disassembly | Manuel Polik | Reverse engineered by Bill Heineman. Made combatible with DASM by Manual Polik. | Source Code | 2600 | Freeway | 1.0 | Adv |
| Pole Position Source | OEM | Appears to be the original source code for the game Pole Position. | Source Code | 2600 | Pole Position | 1.0 | Adv |
| Stella Programmer's Guide | Steve Wright | This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware. | Assembly | 2600 | N/A | 1.0 | Adv |
| Changing Atari VCS Graphics The Easy Way | Adam Trionfo | This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relavent to hacking the graphics. It’s also much easier since graphics are more easily edited by bina…. | Graphics Hacking | 2600 | N/A | 1.0 | Beg |
| Air Sea Battle | Dennis Debro | Possibly compiled using vcs.h in DASM. | Source Code | 2600 | Air Sea Battle | 1.0 | Adv |
| Indy 500 Disassembly | Glenn Saunders | Disassembly for the game Indy 500. Use DASM and vcs.h to compile. | Source Code | 2600 | Indy 500 | 1.0 | Adv |
| Crack'ed | OEM | Appears to be the original source code to the Atari 2600 game Crack’ed. | Source Code | 2600 | Crack'ed | 1.0 | Adv |
| Star Wars: The Arcade Game Disassembly | Steve Englehardt | Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h. | Source Code | 2600 | Star Wars: The Arcade Game | 1.0 | Adv |
| Programming the Atari 2600 | Andrew Davie | This document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console. Also, it’s in .doc format. So…. | Assembly | 2600 | N/A | 1.0 | Int |