Newest Translations

Super Robot Taisen A Portable Castlevania: Symphony of the Night Spider-Man and Venom: Maximum Carnage Skeleton Krew

Newest Utilities

Mega Man X6 Tweaks Patcher Animal Crossing String Table Editor ALX - Skies of Arcadia Legends Examiner SA2 Stage Level Select Editor

Newest Reviews

Final Fantasy V Final Fantasy VI - Ted Woolsey Uncensored Edition 8-bit Mario World - Desert Mario Super Mario Bros. 3Mix

Newest Homebrew

Star Evil Lunar Limit Retroid LvR

Featured Hack Images

Wilford Brimley Battle Panic in the Mushroom Kingdom 2 Super Mario 64: The Missing Stars Delocalisation & Restoration of Final Fantasy Legend II to SaGa 2

Featured Translation Images

Phantasy Star II: Shilka’s Adventure Disney's Aladdin Power Blade 2 Alex Kidd: High-Tech World

Recent Updates

Documents
General Information
Button

(701 to 708) of 708 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Layer 3 Information and Usage for GoldenEggShiny NinetalesThis is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….MiscellaneousSNESSuper Mario World 2: Yoshi’s Island1.3Int18 Feb 2018
Ice Climber - Level Data MapIssunThis document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.Game SpecificNESIce Climber1.0Int08 Feb 2018
Streets of Rage 2: Character PhysicsMetal64A guide of how to change the characters physics in Streets of Rage 2.Game SpecificGENStreets of Rage 21.0Int10 Feb 2018
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.1Int07 Jan 2018
Zelda II - Jumping RoutinenjosroThis document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.AssemblyNESZelda II: The Adventure of Link1.0Int29 Apr 2018
Mega Man X6 Tweaks SpreadsheetacediezAn XLSX spreadsheet with all the address, values and ASM modifications to do everything the “Mega Man X6 Tweaks Patcher” project does (also available on this site, please refer to it for more information).Game SpecificPSXMega Man X601Int14 May 2018
Super Mario RPG - Bank $C2 DisassemblyYakibombThis is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int18 May 2018
Prev 1 ... 32 33 34 35 [36]