Newest Translations

Youkai Douchuuki Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental Nuts & Milk Kirby's Avalanche

Newest Utilities

Demolisher Sonic Adavance Editor GIMP ROM image file plugin PSXImager V2.0

Newest Reviews

Teenage Mutant Ninja Turtles: The HyperStone Heist - Enhanced Colors Super Metroid: Unstuck - Unlock Tourian Doors The Legend of Zelda - Link's Shadow Megaman 3 Justiley

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling

Featured Hack Images

Wario’s Woods Enhancer Radiation's Halloween Hack: Bad Fur Day Edition Super Turrican Plus Kirby in Sonic the Hedgehog 2

Featured Translation Images

Farland Story: Daichi no Kizuna Asmik-kun Land Double Dragon Final Fantasy

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Documents
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(681 to 700) of 704 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Rock Man 2 Weapon Get Text DocumentDragonMage98This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.Text HackingNESMega Man 21.1Int16 Mar 2016
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Ristar DisassemblySonic RetroRistar Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….AssemblyGENRistar1.0Int06 Dec 2013
Demystifying Cinepak For SegabgvanburProvides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).File FormatsSegaCDN/A1.0Int29 Jan 2012
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Castlevania: Aria of Sorrow Item Location Editing GuidecaminopreacherThis Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Zelda II Dialog ConditionsnjosroThis document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc. The original disassembly was provided by Trax.AssemblyNESZelda II: The Adventure of Link1.0Int03 May 2017
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
Final Fantasy I: Dawn of Souls General NotesKeaA collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.3Int03 Jun 2017
Ogre Battle Compressed Graphics LocationsFinSDocument which contains the locations for compressed graphics in the game Ogre Battle for the SNES.Graphics HackingSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle ROM DataVerySneakyOgre Battle ROM data in spreadsheet format.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle Rom MapFinSThis document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
F-Zero Climax Datasamurai gorohHere is a document which shows locations of certain data in F-Zero climax.Game SpecificGBAF-Zero - Climax1.0Int08 Sep 2009
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Layer 3 Information and Usage for GoldenEggShiny NinetalesThis is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….MiscellaneousSNESSuper Mario World 2: Yoshi’s Island1.3Int18 Feb 2018
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