|WS Tech 2.3||dox||The Wonderswan/Color technical notes from the Cygne website.||Hardware Info.||WS||N/A||2.3||Adv||26 Sep 2007|
|NES Rom Expansion||KingMike's Translations||A document describing how one would go about expanding NES ROMs.||Assembly||NES||N/A||1.0||Adv||05 Feb 2008|
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||21 Feb 2008|
|Super Mario Brothers 1 Level Map Bytes||S. K. Dumbbus||Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.||Game Specific||NES||Super Mario Bros.||1.0||Adv||19 Apr 2008|
|SPC7110F0a Chip Information||Kammedo||This document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ),
Super Power League 4 (SPL4) and
Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….||Hardware Info.||SNES||N/A||1.0||Adv||30 May 2008|
|SPC7110 Info||Dark Force||This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.||Hardware Info.||SNES||N/A||1.0||Adv||25 Jul 2008|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Virtual Boy Programmers Manual||David Tucker||David Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware.||Hardware Info.||VB||N/A||0.521||Adv||01 Jan 2005|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||NA||N/A||0.16||Adv||11 Jan 2005|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||23 Apr 2004|
|Romancing Saga VWF Source Code||F.H.||This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.||Game Specific||SNES||Romancing SaGa||1.0||Adv||28 Dec 2004|
|Neo*Geo MVS Hardware Notes||Charles MacDonald||A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platforms. Quality resource for hackers and ho….||Hardware Info.||ARC||N/A||1.0||Adv||22 Apr 2007|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|Megaman Xtreme Graphics Decompressing||Lin||A document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.||Game Specific||GB||Mega Man Xtreme||1.0||Adv||27 Sep 2010|
|Gamecube DSP||Duddie||A description of the byte code that the GameCube DSP processor uses.||Assembly||GC||N/A||0.0.4||Adv||12 May 2005|
|Atari 2600 TIA Hardware Notes||Andrew Towers||There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.||Hardware Info.||2600||N/A||1.0||Adv||06 Mar 2003|
|Combat Disassembly||Roger Williams||Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.||Source Code||2600||Combat||1.0||Adv||04 Sep 2010|
|Desert Falcon Source||Bob Polaro||Original source code to the Atari 2600 game Desert Falcon.||Source Code||2600||Desert Falcon||1.0||Adv||23 Nov 1985|