SoftAction Resource Files | D | These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
SNES/SFC Manual (PDF Version) | OEM | This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet. | Hardware Info. | SNES | N/A | PDF | Int | 31 Mar 1994 |
SNES Developer Manual | OEM | This is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure! | Hardware Info. | SNES | N/A | 1.0 | Int | 14 Jun 2005 |
Genesis Technical Overview | OEM | The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information. | Hardware Info. | GEN | N/A | 1.0 | Int | 14 Nov 2000 |
GBA Programming Manual | OEM | This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d…. | Hardware Info. | GBA | N/A | 1.1 | Int | 02 Apr 2001 |
QDA Package Format | D | The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
NEC Interchannel Package Format | D | NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast. | File Formats | Multiple | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
Microsoft Fastfile Package Format | D | FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system. | File Formats | PC | N/A | 2006/2/7 | Int | 07 Feb 2006 |
Broadcast Satellaview-X Internal ROM Info | D | The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information. | Hardware Info. | SNES | N/A | 2006/2/7 | Int | 07 Feb 2006 |
Sega Genesis Hardware Notes | Charles MacDonald | Everything contained within has been tested on actual hardware, so you know it’s right. | Hardware Info. | GEN | N/A | 0.8 | Int | 02 Mar 2001 |
Sega Genesis VDP Documentation | Charles MacDonald | Various quirks and notes on the Genesis Video Display Processor. | Hardware Info. | GEN | N/A | 1.5f | Int | 10 Aug 2000 |
SNES Kart (HTML) | DiskDude | In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though. | Hardware Info. | SNES | N/A | 1.6 | Int | 01 Jan 1996 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 11 Jun 2004 |
SMB3 Level Data | insectduel | This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars. | Game Specific | SNES | Super Mario All-Stars | 1.0 | Int | 15 Apr 2006 |
Variable Width Font | Stealth Translations | An example of how I would do a variable width font routine for a SNES game. | Source Code | SNES | N/A | 2.0 | Int | 20 Apr 2006 |
Recompression | Bongo` | A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game. | Source Code | SNES | Light Fantasy 2 | 1 | Int | 20 Apr 2006 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
Deinterleave MD ROM | D | PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | GEN | N/A | 2.0 | Int | 20 Apr 2006 |
Reverse Pointer Scan | D | PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%. | Source Code | N/A | N/A | 2.0 | Int | 22 Apr 2006 |