Print GPU | Doomed | This routine shows how to print text to the screen, by using the GPU. | Source Code | PSX | N/A | 1.0 | Beg | 18 May 1999 |
V Gundam Source Code | RedComet | The commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor. | Source Code | SNES | Kidou Senshi V Gundam | 1.0 | Beg | 25 Oct 2006 |
65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. | Assembly | Multiple | N/A | 2.0 | Beg | 28 Oct 2006 |
DSP-1 Emulation Code | Andreas Naive | DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing). | Source Code | SNES | N/A | 3.0 | Beg | 13 Jul 2006 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example. | Graphics Hacking | N/A | N/A | 1.0 | Beg | 24 Dec 2005 |
Text Routines: Locating them with FCEUXD | RedComet | This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. | Assembly | NES | N/A | 1.0 | Beg | 25 Sep 2006 |
Super Mario RPG Byte References | giangurgolo | Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 29 Dec 2006 |
TableLib | Klarth | C++ library for table reading, dumping, and insertion. Functional samples with source included. | Source Code | N/A | N/A | 1.0 | Beg | 30 Dec 2006 |
GBA Palette Changing FAQ | ETK | A beginners faq to show how to edit palettes in GBA games. | Palette Hacking | GBA | Multiple Games | 1.0 | Beg | 07 Dec 2005 |
SM64 Hacking Doc | VL-Tone | An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone. | Miscellaneous | N64 | Super Mario 64 | 2.0 | Beg | 12 Jan 2007 |
SM64 Hacking Tutorial | Jensthecomposer | Tells you how to easily change physics and music of SM64 via a hex editor | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 12 Jan 2007 |
Frank15’s Super Mario Land Notes | Frank Maggiore | Frank15’s notes on how to hack Super Mario Land including level and enemy information. | Game Specific | GB | Super Mario Land | 1.0 | Beg | 28 May 2007 |
Sonic Advance Hacking Notes | ThunderSpeed | Various documents useful in the hacking of Sonic Advance. | Miscellaneous | GBA | Sonic Advance | 1.0 | Beg | 24 Jul 2006 |
Altering Objects in SM64 | Jensthecomposer | This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 19 Jan 2007 |
Dragon Warrior SRAM Guide | John David Ratliff | A guide to the data stored in SRAM for Dragon Warrior (NES). | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 01 Jan 2007 |
The Huge Super Mario Bros. 3 Data for Super NES | insectduel | The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES. | Game Specific | SNES | Super Mario All-Stars | 3.0 | Beg | 01 Jan 2005 |
Kefka's Kirby's Adventure Notes | Kefka | This is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well. | Game Specific | NES | Kirby's Adventure | 1.0 | Beg | 19 Mar 2007 |
Windwaker's Kirby's Adventure Notes | Windwaker | This is Windwaker’s notes for Kirby’s Adventure. | Game Specific | NES | Kirby's Adventure | 1.0 | Beg | 19 Mar 2007 |
FF2 Monster Bytes | Lenophis | This document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 10 Jun 2007 |
FF2 Shop Bytes | Lenophis | The shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail. | Game Specific | NES | Final Fantasy II | v1.0 | Beg | 10 Jun 2007 |