| TIM Graphic Formats 1.0 | Klarth | This is an indispensible resource for anyone interested in learning to work with 2d playstation graphics. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| TMD Graphics Format | Unknown | A technical look at the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| TMD Packet List Format | Unknown | A document detailing the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| SNES Palette Format | Jay | A document on the SNES palette format, and converting colors between it and standard RGB24 format. | Palette Hacking | SNES | N/A | 1.0 | Adv |
| Super Mario Bros NES R.Eng Project | F.H. | A notated disassembly of Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv |
| Record of the Lodoss War R'Engineer Notes | F.H. | An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough. | Game Specific | SNES | Record of Lodoss War | 1.2 | Adv |
| Quick CDrom explanation | doomed | A very technical document on the PSX CD ROM drive. | Hardware Info. | PSX | N/A | 1.0 | Adv |
| NES Rom Expansion 102 | TFG | TFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv |
| 20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv |
| Chrono Trigger Compression | Geiger | A document pertaining to compression in the Chrono Trigger rom. | Game Specific | SNES | Chrono Trigger | 20031216 | Adv |
| Gameboy ASM Hacking Guide | evo | A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II. | Assembly | GB | R-Type II | 1.0 | Adv |
| Disch Explains Mapper Changing | Disch | Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3. | Assembly | NES | Mega Man | 1.0 | Adv |
| Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv |
| Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| FCEUd, Tutorial #2 (Password Generators) | Parasyte | Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Hackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging) | Assembly | NES | N/A | 1.0 | Adv |
| FCEUd, Tutorial #3 (Compression in ROMs) | Parasyte | Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging) | Assembly | NES | The Goonies II | 1.0 | Adv |
| SNES Chip Labels | Piken | A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio…. | Hardware Info. | SNES | Multiple Games | 2004-04-04 | Adv |
| Pseudo 16x16 Tiles | Piken | Detailed information on a special type of graphics storage used by Mario World, Zelda:LTTP, Super Metroid and other SNES games. This has to do with level layout. | Graphics Hacking | SNES | Multiple Games | 2004-04-04 | Adv |
| SNES Layering Explained | Piken | This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage. | Hardware Info. | SNES | N/A | 2004-04-04 | Adv |