|Final Fantasy 1 Music Driver Disassembly||Gil Galad||This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.||Source Code||NES||Final Fantasy||1.0||Adv||18 Aug 2010|
|FF1 Disassembly with Bugfix & Enhancement Patches||Anomie||Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….||Source Code||NES||Final Fantasy||1.0||Adv||07 Dec 2008|
|FF1 Disassembly Companion||Joe73ffdq||A comprehensive document to go along with FF1 Disassembly.
This gives you an index to find just about everything.||Game Specific||NES||Final Fantasy||1.0||Beg||04 Feb 2014|
|Final Fantasy 1 GFF Hacking Documents||Joe73ffdq||This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.
Now, the most novice of hackers can do advanced work….||Game Specific||NES||Final Fantasy||.80||Beg||29 Jun 2014|
|Final Fantasy Adventure and Seiken Densetsu ROM hacking notes||Tomato||ROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….||Game Specific||GB||Final Fantasy Adventure||1.0||Int||20 Jul 2019|
|Final Fantasy I: Dawn of Souls General Notes||Kea||A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.5||Int||29 Jul 2017|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|
|FF2 Charactery Bytes||Dienyddiwr Da||A guide to the digital representation of the FF2 characters.||Game Specific||NES||Final Fantasy II||1.0||Beg||15 May 2008|
|Final Fantasy 2j Save State Hacking||Sojan||Information on the venerable Final Fantasy II save state format.||Game Specific||NES||Final Fantasy II||1.0||Beg||01 Jan 1999|
|Final Fantasy IIj Save Editing||Nananki Son of Seto||A guide to hacking Final Fantasy II save states.||Game Specific||NES||Final Fantasy II||.5||Beg||02 Jan 2006|
|FF2 US Docs||The Tower of Bab-Il||A collection of documents covering all sorts of FF2 game data hacking.||Game Specific||SNES||Final Fantasy II||1.0||Int||13 May 2002|
|Final Fantasy II/IVj State Hacking||Jair||A guide to hacking Final Fantasy IV IV save states.||Game Specific||SNES||Final Fantasy II||1.0||Beg||08 Jul 1998|
|FF2 Monster Bytes||Lenophis||This document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.||Game Specific||NES||Final Fantasy II||1.0||Beg||10 Jun 2007|
|FF2 Shop Bytes||Lenophis||The shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.||Game Specific||NES||Final Fantasy II||v1.0||Beg||10 Jun 2007|
|Hacking Final Fantasy 3j NESticle Save States||Sliver X||A guide to hacking Final Fantasy 3j save states.||Game Specific||NES||Final Fantasy III||2.0||Beg||26 May 2002|
|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Final Fantasy VI Offsets Guide||Geiger||A document pertaining to offsets in the Final Fantasy VI rom.||Game Specific||SNES||Final Fantasy III||20030812||Beg||12 Aug 2003|
|Stat Growth||Lenophis||FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.||Source Code||SNES||Final Fantasy III||v1.0b||Int||28 Mar 2010|
|FF6 Event Dump||Imzogelmo||The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….||Assembly||SNES||Final Fantasy III||1.0||Int||27 Feb 2011|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|