Crystalis Monster Data | Waltgt1 | Some information about the game’s monster data. | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Crystalis Shop Prices Data | Waltgt1 | Some information about the game’s shop prices | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 13 May 2006 |
Dark Chambers Source | Adam Clayton | Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with. | Source Code | 2600 | Dark Chambers | 1.0 | Adv | 22 Nov 1985 |
Der Langrisser Data Structures | D | A document detailing much of the data in Der Langrisser including items, units, and classes. | Game Specific | SNES | Der Langrisser | 122107 | Int | 21 Dec 2007 |
Desert Falcon Source | Bob Polaro | Original source code to the Atari 2600 game Desert Falcon. | Source Code | 2600 | Desert Falcon | 1.0 | Adv | 23 Nov 1985 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
Donkey Kong Disassembly | Dennis Debro | Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h. | Source Code | 2600 | Donkey Kong | 1.0 | Adv | 04 Sep 2010 |
Donkey Kong Disassembly | pditincho | Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5. | Assembly | NES | Donkey Kong | 0.5 | Adv | 26 Mar 2012 |
How to edit Donkey Kong titlescreen | Crying Onion | Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish. | Game Specific | NES | Donkey Kong | 1.0 | Beg | 10 Nov 2020 |
Donkey Kong NES Editing | Supergamerguy | This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.
I hope this helps any hacker o…. | Game Specific | NES | Donkey Kong | 1.0 | Beg | 11 Nov 2020 |
DOOM 32X Hacking Notes | Saxman | These are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written. | Game Specific | 32X | DOOM | 1.0 | Adv | 07 Jan 2011 |
Double Dragon III Enemies Values | DANGER X | This document contains the types and hp hex addresses of enemy from the game. | Game Specific | NES | Double Dragon III: The Sacred Stones | 1.0 | Beg | 11 Jun 2018 |
Downtown Nekketsu Monogatari Compression | Tomaitheous | Downtown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.) | Graphics Hacking | TGCD | Downtown Nekketsu Monogatari | 1.0 | Int | 07 Jul 2007 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 30 Oct 2006 |
Dragonball Z 3: Killer Androids ASM Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z III: Ressen Jinzou Ningen | 2.0 | Int | 08 Oct 2006 |
Buu's Fury Hacking | Miksy91 | Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game. | Game Specific | GBA | Dragon Ball Z: Buu's Fury | 1.0 | Beg | 05 Feb 2011 |
Dragonball Z: Assault of the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented. | Source Code | NES | Dragon Ball Z: Kyoushuu! Saiya Jin | 1.0 | Int | 13 Oct 2006 |
KaioShin’s Dragon Quest Monsters VWF | KaioShin | Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF. | Source Code | GBA | Dragon Quest Monsters: Caravan Heart | Beta 1 | Int | 01 Jan 2007 |
Dragon Warrior Bytes | Sliver X | Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data! | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 08 Nov 2011 |